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See also: OpcodeCategories.

You can copy the following list into your scm_vice.ini file to use with GTAMA and VCDisAsm:

[opcodes]
0000=0,nop
0001=1,wait
0002=1,jump
0003=1,shake_cam
0004=2,setgi
0005=2,setgf
0006=2,setli
0007=2,setlf
0008=2,addgi
0009=2,addgf
000a=2,addli
000b=2,addlf
000c=2,subgi
000d=2,subgf
000e=2,subli
000f=2,sublf
0010=2,mulgi
0011=2,mulgf
0012=2,mulli
0013=2,mullf
0014=2,divgi
0015=2,divgf
0016=2,divli
0017=2,divlf
0018=2,gtgi
0019=2,gtli
001a=2,gtig
001b=2,gtil
001c=2,gtgg
001d=2,gtll
001e=2,gtgl
001f=2,gtlg
0020=2,gtgf
0021=2,gtlf
0022=2,gtfg
0023=2,gtfl
0024=2,gtggf
0025=2,gtllf
0026=2,gtglf
0027=2,gtlgf
0028=2,gtegi
0029=2,gteli
002a=2,gteig
002b=2,gteil
002c=2,gtegg
002d=2,gtell
002e=2,gtegl
002f=2,gtelg
0030=2,gtegf
0031=2,gtelf
0032=2,gtefg
0033=2,gtefl
0034=2,gteggf
0035=2,gtellf
0036=2,gteglf
0037=2,gtelgf
0038=2,egi
0039=2,eli
003a=2,egg
003b=2,ell
003c=2,egl
0042=2,egf
0043=2,elf
0044=2,eggf
0045=2,ellf
0046=2,eglf
004c=1,jt
004d=1,jf
004e=0,end_thread
004f=-1,create_thread
0050=1,gosub
0051=0,return
0053=5,create_player
0054=4,get_player_coords
0055=4,put_player_at
0056=6,is_player_in_rect
0057=8,is_player_in_cube
0058=2,addgg
0059=2,addggf
005a=2,addll
005b=2,addllf
005c=2,addlg
005d=2,addlgf
005e=2,addgl
005f=2,addglf
0060=2,subgg
0061=2,subggf
0062=2,subll
0063=2,subllf
0064=2,sublg
0065=2,sublgf
0066=2,subgl
0067=2,subglf
0068=2,mulgg
0069=2,mulggf
006a=2,mulll
006b=2,mulllf
006c=2,mullg
006d=2,mullgf
006e=2,mulgl
006f=2,mulglf
0070=2,divgg
0071=2,divggf
0072=2,divll
0073=2,divllf
0074=2,divlg
0075=2,divlgf
0076=2,divgl
0077=2,divglf
0078=2,addgf_time
0079=2,addlf_time
007a=2,addggf_time
007b=2,addllf_time
007c=2,addglf_time
007d=2,addlgf_time
007e=2,subgf_time
007f=2,sublf_time
0080=2,subggf_time
0081=2,subllf_time
0082=2,subglf_time
0083=2,sublgf_time
0084=2,setgg
0085=2,setll
0086=2,setggf
0087=2,setllf
0088=2,setglf
0089=2,setlgf
008a=2,setgl
008b=2,setlg
008c=2,setgigf
008d=2,setgfgi
008e=2,setlilf
008f=2,setlfli
0090=2,setgilf
0091=2,setgfli
0092=2,setligf
0093=2,setlfgi
0094=1,absg
0095=1,absl
0096=1,absgf
0097=1,abslf
0098=1,randf_0to1
0099=1,randi_0to65535
009a=6,create_actor
009b=1,destroy_actor
009c=2,set_wander_path
009d=0,do_nothing
009e=6,set_ped_path
009f=1,set_ped_objective
00a0=4,get_actor_coords
00a1=4,put_actor_at
00a2=1,is_actor_alive
00a3=6,is_actor_in_rect
00a4=8,is_actor_in_cube
00a5=5,create_car
00a6=1,destroy_car
00a7=4,drive_car_to
00a8=1,set_car_driver_psycho
00a9=1,set_car_driver_normal
00aa=4,get_car_coords
00ab=4,put_car_at
00ac=1,is_car_on_land
00ad=2,set_car_max_speed
00ae=2,
00af=2,set_car_driver_behaviour
00b0=6,is_car_in_rect
00b1=8,is_car_in_cube
00ba=3,text_styled
00bb=3,text
00bc=3,text_now
00bd=3,text_soon
00be=0,text_clear_all
00bf=2,get_current_time
00c0=2,set_current_time
00c1=3,get_mins_to_current_time
00c2=4,is_sphere_onscreen
00c3=0,debug_on
00c4=0,debug_off
00c5=0,true
00c6=0,false
00d6=1,if
00d7=1,create_thread_wb
00d8=0,mission_cleanup
00d9=2,store_actor_car
00da=2,store_player_car
00db=2,is_actor_driving_car
00dc=2,is_player_driving_car
00dd=2,is_actor_driving_car_model
00de=2,is_player_driving_car_model
00df=1,is_actor_driving
00e0=1,is_player_driving
00e1=2,is_key_pressed
00e2=2,get_key_pressed
00e3=6,is_player_near_point
00e4=6,is_player_near_point_on_foot
00e5=6,is_player_near_point_in_car
00e6=6,is_player_near_point_still
00e7=6,is_player_near_point_on_foot_still
00e8=6,is_player_near_point_in_car_still
00e9=5,is_player_near_actor
00ea=5,is_player_near_actor_on_foot
00eb=5,is_player_near_actor_in_car
00ec=6,is_actor_near_point
00ed=6,is_actor_near_point_on_foot
00ee=6,is_actor_near_point_in_car
00ef=6,is_actor_near_point_still
00f0=6,is_actor_near_point_on_foot_still
00f1=6,is_actor_near_point_in_car_still
00f2=5,is_actor_near_actor
00f3=5,is_actor_near_actor_on_foot
00f4=5,is_actor_near_actor_in_car
00f5=8,is_player_near_point_3d
00f6=8,is_player_near_point_3d_on_foot
00f7=8,is_player_near_point_3d_in_car
00f8=8,is_player_near_point_3d_still
00f9=8,is_player_near_point_3d_on_foot_still
00fa=8,is_player_near_point_3d_in_car_still
00fb=6,is_player_near_actor_3d
00fc=6,is_player_near_actor_3d_on_foot
00fd=6,is_player_near_actor_3d_in_car
00fe=8,is_actor_near_point_3d
00ff=8,is_actor_near_point_3d_on_foot
0100=8,is_actor_near_point_3d_in_car
0101=8,is_actor_near_point_3d_still
0102=8,is_actor_near_point_3d_on_foot_still
0103=8,is_actor_near_point_3d_in_car_still
0104=6,is_actor_near_actor_3d
0105=6,is_actor_near_actor_3d_on_foot
0106=6,is_actor_near_actor_3d_in_car
0107=5,create_object
0108=1,destroy_object
0109=2,add_to_player_money
010a=2,is_player_money_greater_than
010b=2,get_player_money
010c=5,init_player_rc_buggy
010d=2,set_player_wanted_level
010e=2,set_player_wanted_level_no_drop
010f=2,is_player_wanted_level_greater
0110=1,clear_player_wanted_level
0111=1,toggle_wasted_busted_check
0112=0,is_wasted_or_busted
0113=3,give_player_ammo
0114=3,give_actor_ammo
0117=1,is_player_wasted
0118=1,is_actor_dead
0119=1,is_car_wrecked
011a=2,set_actor_flags
011c=1,clear_actor_objective
011d=1,
0121=2,is_player_in_zone
0122=1,is_player_pressing_horn
0123=2,has_actor_spotted_player
0126=1,is_actor_walking
0129=4,create_actor_in_car_driverseat
012a=4,put_player_at_and_remove_from_car
0130=1,is_player_busted
0135=2,get_car_door_status
0137=2,is_car_id
0149=1,is_car_crushed
014b=13,create_car_generator
014c=2,set_generated_cars
014d=4,text_pager
014e=2,start_timer
014f=1,stop_timer
0151=1,remove_status_text
0152=13,set_zone_gang_car_info
0154=2,is_actor_in_zone
0156=3,set_ped_density
0157=3,camera_on_player
0158=3,camera_on_vehicle
0159=3,camera_on_actor
015a=0,restore_camera
015c=13,set_zone_gang_ped_info
015d=1,set_gamespeed
015e=1,are_car_wheels_on_ground
015f=6,set_camera_position
0160=4,point_camera
0161=4,tie_marker_to_car
0162=4,tie_marker_to_actor
0164=1,disable_marker
0165=2,set_marker_color
0166=2,set_marker_brightness
0167=6,create_marker
0168=2,show_on_radar1
0169=3,set_fade_color
016a=2,fade
016b=0,is_fading
016c=4,restart_if_wasted_at
016d=4,restart_if_busted_at
016e=4,override_restart_at
016f=10,create_particle_1
0170=2,get_player_z_angle
0171=2,set_player_z_angle
0172=2,get_actor_z_angle
0173=2,set_actor_z_angle
0174=2,get_car_z_angle
0175=2,set_car_z_angle
0176=2,get_object_z_angle
0177=2,set_object_z_angle
0178=2,has_player_picked_up_object
0179=2,has_actor_picked_up_object
017a=3,set_player_weapon_ammo
017b=3,set_actor_weapon_ammo
0180=1,set_missionflag
0181=2,set_contact_on_mission_flag
0182=2,set_contact_base_brief
0183=2,is_player_health_greater_than
0184=2,is_actor_health_greater_than
0185=2,is_car_health_greater_than
0186=2,create_arrow_above_car
0187=2,create_arrow_above_actor
0188=2,create_arrow_above_object
0189=4,
018a=4,create_checkpoint
018b=2,show_on_radar2
018c=4,play_sound
018d=5,create_sound
018e=1,stop_sound
018f=1,
0190=1,
0191=1,
0192=1,set_actor_to_stand_still
0193=1,set_actor_to_act_like_ped
0194=4,set_actor_to_go_to_point
0197=6,is_player_in_rect_on_foot
0198=6,is_player_in_rect_in_car
0199=6,is_player_in_rect_still
019a=6,is_player_in_rect_on_foot_still
019b=6,is_player_in_rect_in_car_still
019c=8,is_player_in_cube_on_foot
019d=8,is_player_in_cube_in_car
019e=8,is_player_in_cube_still
019f=8,is_player_in_cube_on_foot_still
01a0=8,is_player_in_cube_in_car_still
01a1=6,is_actor_in_rect_on_foot
01a2=6,is_actor_in_rect_in_car
01a3=6,is_actor_in_rect_still
01a4=6,is_actor_in_rect_on_foot_still
01a5=6,is_actor_in_rect_in_car_still
01a6=8,is_actor_in_cube_on_foot
01a7=8,is_actor_in_cube_in_car
01a8=8,is_actor_in_cube_still
01a9=8,is_actor_in_cube_on_foot_still
01aa=8,is_actor_in_cube_in_car_still
01ab=6,is_car_in_rect_still
01ac=8,is_car_in_cube_still
01ad=6,is_car_near_point
01ae=6,is_car_near_point_still
01af=8,is_car_near_point_3d
01b0=8,is_car_near_point_3d_still
01b1=3,give_player_weapon
01b2=3,give_actor_weapon
01b4=2,toggle_player_controllable
01b5=1,force_weather
01b6=1,weather
01b7=0,release_weather
01b8=2,set_player_armed_weapon
01b9=2,set_actor_armed_weapon
01bb=4,get_object_coords
01bc=4,put_object_at
01bd=1,get_current_time_in_ms
01be=4,set_actor_to_look_at_point
01c0=2,get_player_wanted_level
01c1=1,is_car_stopped
01c2=1,cleanup_actor
01c3=1,cleanup_car
01c4=1,cleanup_object
01c5=1,remove_actor_from_mission_cleanup_list
01c6=1,remove_car_from_mission_cleanup_list
01c7=1,remove_object_from_mission_cleanup_list
01c8=5,create_actor_in_car_passenger
01c9=2,set_actor_to_kill_actor1
01ca=2,set_actor_to_kill_player1
01cb=2,set_actor_to_kill_actor2
01cc=2,set_actor_to_kill_player2
01ce=2,set_actor_to_avoid_player1
01cf=2,
01d0=2,set_actor_to_avoid_player2
01d1=2,set_actor_to_follow_actor
01d2=2,set_actor_to_follow_player
01d3=2,make_actor_leave_car
01d4=2,send_actor_to_car
01d5=2,send_actor_to_car_driversseat
01d8=2,
01d9=2,set_actor_to_run_from_car
01de=2,tie_actor_to_actor
01df=2,tie_actor_to_player
01e0=1,clear_leader
01e1=3,set_actor_follow_route
01e2=4,add_route_point
01e3=4,text_1number_styled
01e4=4,text_1number
01e5=4,text_1number_now
01e6=4,text_1number_soon
01e7=6,enable_car_nodes_in_cube
01e8=6,disable_car_nodes_in_cube
01e9=2,get_car_num_passengers
01ea=2,get_car_max_passengers
01eb=1,set_car_density
01ec=2,make_car_heavy
01ed=1,spawn_actor
01ee=10,activate_crane
01ef=2,deactivate_crane
01f0=1,set_max_wanted_level
01f3=1,is_airborne
01f4=1,is_car_upsidedown
01f5=2,make_actor_from_player
01f6=0,cancel_override_restart
01f7=2,toggle_player_ignored_by_cops
01f9=9,init_rampage
01fa=1,get_rampage_status
01fb=2,sqrt
01fc=5,is_player_near_car
01fd=5,is_player_near_car_on_foot
01fe=5,is_player_near_car_in_car
01ff=6,is_player_near_car_3d
0200=6,is_player_near_car_3d_on_foot
0201=6,is_player_near_car_3d_in_car
0202=5,is_actor_near_car
0203=5,is_actor_near_car_on_foot
0204=5,is_actor_near_car_in_car
0205=6,is_actor_near_car_3d
0206=6,is_actor_near_car_3d_on_foot
0207=6,is_actor_near_car_3d_in_car
0208=3,randf
0209=3,randi
020a=2,set_car_door_status
020b=1,explode_car
020c=4,create_explosion
020d=1,is_car_flipped
020e=2,set_actor_to_look_at_actor
020f=2,set_actor_to_look_at_player
0210=2,set_player_to_look_at_actor
0211=3,walk_actor_to_point
0213=6,create_pickup
0214=1,is_pickup_picked_up
0215=1,destroy_pickup
0216=2,set_car_taxiavailable
0217=3,text_styled_now
0218=4,text_1number_styled_now
0219=10,create_garage
021b=2,set_garage_to_accept_car
021c=1,is_car_in_garage
021d=1,toggle_free_bomb_shop
0221=2,toggle_player_trapped_in_car
0222=2,set_player_health
0223=2,set_actor_health
0224=2,set_car_health
0225=2,get_player_health
0226=2,get_actor_health
0227=2,get_car_health
0228=2,is_car_bomb_status
0229=3,change_car_color
022a=6,enable_ped_nodes_in_cube
022b=6,disable_ped_nodes_in_cube
022c=2,set_actor_to_look_at_actor2
022d=2,set_actor_to_look_at_player2
022e=2,set_player_to_look_at_actor2
022f=1,stop_actor_looking
0230=1,stop_player_looking
0235=3,set_gang_peds
0236=2,set_gang_car
0237=3,set_gang_weapons
0239=3,run_actor_to_point
023a=2,has_player_collided_with_object
023b=2,has_actor_collided_with_object
023c=2,load_special_char
023d=1,is_special_char_available
0240=2,
0241=1,is_player_in_remote_mode
0242=2,set_car_bomb_status
0243=2,set_ped_stats
0244=3,set_cutscene_pos
0245=2,set_actor_walk_style
0247=1,request_model
0248=1,is_model_available
0249=1,release_model
024a=3,create_phone
024b=2,text_phone_repeatedly
024c=2,text_phone
024d=1,has_phone_text_been_displayed
024e=1,disable_phone
024f=9,create_corona
0250=6,create_light
0253=0,save_current_time
0254=0,restore_current_time
0255=4,critical_mission_restart
0256=1,is_defined
0291=2,
0293=1,get_current_controls
0294=2,
0296=1,release_special_char
0297=0,clear_rampage_kills
0298=2,get_rampage_kills
0299=1,activate_garage
029b=5,init_object
029c=1,is_stopped
029f=1,is_player_stopped
02a0=1,is_actor_stopped
02a1=2,
02a2=5,create_particle_2
02a3=1,toggle_widescreen
02a7=5,create_marker1
02a8=5,create_marker2
02a9=2,set_actor_immune_to_nonplayer
02aa=2,set_car_immune_to_nonplayer
02ab=6,set_actor_immunities
02ac=6,set_car_immunities
02ad=7,is_player_in_angled_rect
02ae=7,is_player_in_angled_rect_on_foot
02af=7,is_player_in_angled_rect_in_car
02b0=7,is_player_in_angled_rect_still
02b1=7,is_player_in_angled_rect_on_foot_still
02b2=7,is_player_in_angled_rect_in_car_still
02b3=9,is_player_in_angled_cube
02b4=9,is_player_in_angled_cube_on_foot
02b5=9,is_player_in_angled_cube_in_car
02b6=9,is_player_in_angled_cube_still
02b7=9,is_player_in_angled_cube_on_foot_still
02b8=9,is_player_in_angled_cube_in_car_still
02b9=1,deactivate_garage
02bc=1,set_cop_behaviour
02bf=1,has_car_sunk
02c0=6,get_ped_node_coords_near_point
02c1=6,get_car_node_coords_near_point
02c2=4,drive_car_to_point1
02c3=1,create_donkey_mags
02c5=1,get_donkey_mags_picked_up
02c6=0,remove_items_from_ground
02c7=5,scatter_platinum
02c8=1,get_platinum_in_car
02c9=0,remove_platinum_from_car
02ca=1,is_car_bounding_sphere_visible
02cb=1,is_ped_bounding_sphere_visible
02cc=1,
02cd=2,call
02ce=4,get_ground_z
02cf=4,create_fire
02d0=1,is_fire_extinguished
02d1=1,
02d3=4,drive_boat_to_point
02d4=1,stop_car
02d5=6,is_player_in_area
02d7=2,is_player_currentweapon
02d8=2,is_actor_currentweapon
02d9=0,clear_donkey_mags_picked_up
02db=2,set_car_speed
02dd=5,set_actor_creation_zone
02de=1,is_player_driving_taxi
02df=1,is_player_firing
02e0=1,is_actor_firing
02e1=5,create_cash_pickup
02e2=2,set_actor_accuracy
02e3=2,get_car_speed
02e4=1,load_cutscene_data
02e5=2,create_cutscene_object
02e6=2,set_cutscene_anim
02e7=0,start_cutscene
02e8=1,get_cutscenetime
02e9=0,is_cutscene_done
02ea=0,end_cutscene
02eb=0,restore_camera_with_jumpcut
02ec=3,put_hidden_package_at
02ed=1,set_total_hidden_packages
02ee=6,is_projectile_in_area
02ef=6,is_projectile_in_cube
02f1=3,
02f2=2,
02f3=2,load_object
02f4=3,create_cutscene_actor_from_head_and_body
02f5=2,set_head_anim
02f6=2,sin
02f7=2,cos
02f8=2,sin_car_heading
02f9=2,cos_car_heading
02fa=2,change_garage_to_type
02fb=10,create_crusher_crane
02fc=5,text_2numbers
02fd=5,text_2numbers_now
02fe=5,text_2numbers_soon
02ff=6,text_3numbers
0300=6,text_3numbers_now
0301=6,text_3numbers_soon
0302=7,text_4numbers
0303=7,text_4numbers_now
0304=7,text_4numbers_soon
0305=8,text_5numbers
0306=8,text_5numbers_now
0307=8,text_5numbers_soon
0308=9,text_6numbers
0309=9,text_6numbers_now
030a=9,text_6numbers_soon
030c=1,add_to_mission_points
030d=1,set_total_mission_points
030e=1,save_jump_distance
030f=1,save_jump_height
0310=1,save_jump_flips
0311=1,save_jump_rotation
0312=1,save_jump_type
0313=0,increment_unique_jumps_found
0314=1,set_total_unique_jumps
0315=0,increment_taxi_dropoffs
0316=1,save_taxi_earnings
0317=0,increment_mission_attempts
0318=1,set_last_mission_passed
0319=2,toggle_actor_wander
031a=0,remove_all_fires
031d=2,has_actor_been_damaged_by_weapon
031e=2,has_car_been_damaged_by_weapon
031f=2,
0320=2,is_actor_in_range_of_player
0321=1,kill_actor
0322=1,kill_player
0323=2,
0324=3,set_zone_pedgroup_info
0325=2,create_fire_on_car
0326=2,create_fire_on_actor
0327=6,create_random_car_in_area
0329=1,is_respray_done
032a=1,
032b=7,create_pickup_with_ammo
032c=2,set_car_to_ram
032d=2,set_car_to_block
0330=2,toggle_player_infinite_run
0331=2,toggle_player_fast_reload
0332=2,toggle_actor_bleeding
0335=1,toggle_free_paynspray
0336=2,
0337=2,
0339=11,are_objects_in_area
033a=0,create_incoming_cessna
033b=0,has_incoming_cessna_landed
033c=0,has_incoming_cessna_been_destroyed
033e=3,text_draw
033f=2,set_text_letter_width_height
0340=4,set_text_draw_color
0341=1,
0342=1,set_text_draw_centered
0343=1,set_text_linewidth
0344=1,
0345=1,set_text_draw_in_box
0346=4,set_text_draw_background_color
0348=1,set_text_draw_proportional
0349=1,set_text_draw_style
034a=0,set_portland_complete
034b=0,set_staunton_complete
034c=0,set_shoreside_complete
034d=4,rotate_object_to_angle
034e=8,move_object
034f=1,destroy_actor_fading
0350=2,
0351=0,is_gore_enabled
0352=2,set_actor_skin
0353=1,refresh_actor_skin
0354=1,set_up_chase_scene
0355=0,clean_up_chase_scene
0356=7,is_explosion_type_in_cube
0358=0,create_drop_off_cessna
0359=0,is_drop_off_cessna_destroyed
035a=3,get_drop_off_cessna_coords
035b=4,create_drop_off_package
035c=5,place_object_relative_to_object
035d=1,make_object_targettable
035e=2,set_player_armor
035f=2,increment_actor_armor
0360=1,open_garage
0361=1,close_garage
0362=4,remove_actor_from_car_and_put_at
0363=6,toggle_render_models_in_area
0365=1,set_actor_objective_29
0366=1,object_smashed
0367=9,init_rampage_2
0368=10,create_ev_crane
0369=2,put_player_in_car
036a=2,put_actor_in_car
036d=5,text_2numbers_styled
036e=6,text_3numbers_styled
036f=7,text_4numbers_styled
0370=8,text_5numbers_styled
0371=9,text_6numbers_styled
0372=3,set_actor_wait_state
0373=0,set_camera_directly_behind
0374=1,set_motion_blur
0375=4,text_1string
0376=4,init_random_actor
0377=1,set_actor_objective_32
0378=3,text_phone_1string_repeatedly
0379=3,text_phone_1string
037a=4,text_phone_2strings_repeatedly
037b=4,text_phone_2strings
037c=5,text_phone_3strings_repeatedly
037d=5,text_phone_3strings
037e=6,
037f=0,give_player_detonator
0381=4,throw_object
0382=2,
0383=1,is_player_car_horn_on
0384=4,text_1string_now
0385=4,text_1string_soon
0386=6,text_phone_4strings_repeatedly
0387=6,text_phone_4strings
0388=7,text_phone_5strings_repeatedly
0389=7,text_phone_5strings
038a=6,are_cars_near_point_3d
038b=0,load_requested_models
038c=4,scatter_object
0392=2,toggle_object_in_moving_list
0394=1,play_music
0395=5,clear_area
0396=1,toggle_useless_flag
0397=2,toggle_car_siren
0398=7,enable_ped_nodes_in_angled_cube
0399=7,disable_ped_nodes_in_angled_cube
039a=7,enable_car_nodes_in_angled_cube
039b=7,disable_car_nodes_in_angled_cube
039c=2,
039d=12,create_particle_object
039e=2,
039f=3,race_car_to
03a0=3,is_car_picked_up_by_crane
03a1=4,
03a2=2,
03a3=1,
03a4=1,name_thread
03a5=3,set_garage_type
03a6=3,get_drug_plane_coords
03a8=1,
03a9=0,
03aa=3,play_suspect_last_seen_at
03ab=2,
03ac=1,clear_route
03ad=1,toggle_rubbish
03ae=6,remove_objects_from_area
03af=1,toggle_streaming
03b0=1,is_garage_open
03b1=1,is_garage_closed
03b2=0,start_catalina_flyby
03b3=0,catalina_take_off
03b4=0,remove_catalina_heli
03b5=0,is_catalina_shot_down
03b6=6,replace_model
03b7=1,toggle_process_cut_scene_only
03b8=1,remove_player_weapons
03b9=1,create_catalina_heli
03ba=6,clear_cars_from_cube
03bb=1,set_garage_door_swing_open
03bc=5,create_sphere
03bd=1,destroy_sphere
03bf=2,toggle_player_ignored_by_all
03c0=2,get_actor_car
03c1=2,get_player_car
03c2=1,is_phone_answered
03c3=3,start_timer_with_text
03c4=3,text_status
03c5=4,create_random_car_for_carpark
03c6=1,is_current_island
03c7=1,
03c8=0,rotate_player_180
03c9=1,is_car_damaged
03ca=1,does_object_exist
03cb=3,set_camera
03cc=3,add_car_to_stuck_car_check
03cd=1,remove_car_from_stuck_car_check
03ce=1,is_car_stuck
03cf=2,load_wav
03d0=1,is_wav_loaded
03d1=1,play_wav
03d2=1,is_wav_done
03d3=7,get_vector_near_point
03d4=2,is_needed_car_in_garage
03d5=1,remove_text
03d6=1,remove_big_text
03d7=4,set_mission_audio_location
03d8=0,show_save_screen
03d9=0,is_save_done
03da=1,set_garage_camera_follows_player
03dc=2,create_arrow_above_pickup
03dd=3,show_pickup_on_radar
03de=1,set_ped_density_multiplier
03df=1,set_all_random_peds
03e1=1,get_packages_found
03e2=1,make_actor_leave_vehicle
03e4=1,set_text_draw_align_right
03e5=1,text_box
03e6=0,clear_text_box
03e7=1,flash_hud
03ea=1,
03eb=0,clear_small_messages
03ec=0,has_ev_crane_collected_all_cars
03ed=2,
03ee=1,is_player_controllable
03ef=1,make_player_safe
03f0=1,text_draw_toggle
03f1=2,add_threat
03f2=2,remove_threat
03f3=3,get_car_color
03f4=1,toggle_car_damage
03f5=2,toggle_car_damage2
03f7=1,load_island_data
03f8=1,
03f9=3,make_actors_converse
03fb=2,
03fc=2,
03fd=2,set_player_handling_responsiveness
03fe=2,set_actor_money
03ff=1,
0400=7,
0401=0,increment_people_saved_in_ambulance
0402=0,increment_criminals_stopped
0403=1,save_highest_ambulance_level
0404=0,increment_fires_extinguished
0405=1,enable_phone
0406=1,save_flight_time
0407=7,get_point_on_car_plane
0408=1,set_total_rampages
0409=0,blow_up_rc_buggy
040a=1,remove_car_from_chase
040b=0,
040c=0,
040d=1,clear_mission_audio
0410=2,override_gang_model
0411=2,
0414=2,
0417=1,start_mission
0418=2,
0419=3,get_player_weapon_ammo
041c=2,make_actor_say
041d=1,set_camera_near_clip
041e=2,set_radio_station
041f=1,override_hospital
0420=1,override_police_station
0421=1,toggle_rain
0422=2,does_garage_contain_car
0423=2,improve_car_handling
0424=0,is_metric
0425=2,
0426=6,create_save_cars_between_levels
0427=6,create_save_peds_between_levels
0428=2,
042a=2,does_threat_exist
042b=6,clear_peds_from_cube
042c=1,set_total_missions
042d=2,metric_to_imperial
042e=2,save_record_time
042f=2,save_record
0431=2,is_car_passenger_seat_free
0433=2,
0434=0,show_credits
0435=0,end_credits
0436=0,are_credits_done
0437=8,create_particle
0438=2,
043a=0,start_boat_foam_animation
043b=1,update_boat_foam_animation
043c=1,
043d=1,set_intro_is_playing
043f=0,play_cutscene_music
0440=0,stop_cutscene_music
0441=2,
0442=2,is_player_in_car
0443=1,is_player_in_a_car
0444=2,create_fire_audio
0445=0,is_handling_cheat_enabled
0446=2,
0447=1,
0448=2,is_actor_in_car_2
0449=1,
044a=1,does_player_have_objective
044b=1,does_actor_have_objective
044c=1,change_to_island
044d=1,load_splash
044e=2,toggle_car_level
044f=2,
0450=1,warp_car_to_player
0451=0,load_end_of_game_audio
0453=4,
0454=3,
0457=2,is_player_aiming_at_actor
0459=1,end_thread_named
045a=4,text_draw_1number
045b=5,text_draw_2numbers
045c=0,
045f=2,
0460=2,set_camera_pointing_time
0463=3,
0464=8,attach_actor_to_car
0465=1,remove_actor_from_car
0466=2,
0467=1,
0468=1,clear_car_last_weapon_damage
0469=10,get_actor_in_rect_types
046b=2,
046c=2,get_driver_of_car
046d=2,
046e=6,init_player_rc_car
046f=2,get_player_armed_weapon
0470=2,get_actor_armed_weapon
0471=5,
0472=5,
0477=3,set_car_animation
047a=1,
047e=1,is_player_on_motorbike
0480=2,
0481=1,
0482=1,
0483=2,
0484=2,get_player_rc_car
0488=1,
0489=2,
048a=1,
048b=2,
048c=3,
048f=1,
0490=2,
0493=2,
0494=5,
0495=1,
0496=2,
049c=3,create_file_path
049d=2,set_object_path
049e=2,set_path_speed
049f=2,set_path_distance
04a1=1,destroy_path
04a2=5,fly_heli_to
04a3=2,
04a5=4,
04a6=6,create_money_pickup
04a8=1,is_player_driving_boat
04aa=1,
04ad=1,
04ae=2,set
04b0=2,
04b2=2,
04b8=5,get_player_weapon_info
04b9=12,
04ba=2,set_car_speed_instantly
04bb=1,select_visible_location
04bc=1,
04bd=2,
04be=1,
04bf=2,
04c0=6,create_police_roadblock
04c1=0,
04c2=2,
04c4=7,get_point_on_actor_plane
04c5=1,
04c6=2,set_actor_aim_at_actor
04c7=1,toggle_camera_scanlines
04c9=1,is_player_driving_plane
04ce=5,
04cf=1,
04d0=2,
04d1=1,
04d2=5,fly_plane_to
04d3=7,
04d5=9,
04d6=1,
04d7=2,lock_actor
04d8=2,
04d9=2,
04da=1,
04db=0,
04dd=2,
04df=2,
04e0=2,set_car_abandon_path_radius
04e1=1,open_and_freeze_car_trunk
04e2=2,
04e3=3,
04e4=2,
04e5=6,
04e6=8,
04e7=1,
04ea=8,is_actor_in_cube2
04eb=3,make_actor_crouch
04ec=13,set_zone_car_class_info
04ed=1,request_animation
04ee=1,is_animation_loaded
04ef=1,release_animation
04f0=1,
04f1=1,
04f3=1,
04f4=8,put_actor_on_object_in_turret_mode
04f5=3,
04f7=4,text_status_additional
04f8=13,
04f9=2,select_interior_colors
04fa=1,reset_interior_colors
04fc=7,
04fe=2,
04ff=1,
0500=2,is_player_skin
0501=2,
0502=3,
0503=3,
0504=1,
0506=3,set_car_variation
0507=1,toggle_camera_interference
0508=1,
0509=5,
050b=1,open_car_trunk
050d=1,is_actor_still_alive
050e=2,
0510=5,
0512=1,
0514=3,
0517=5,create_locked_property_pickup
0518=6,create_forsale_property_pickup
0519=2,
051a=2,has_actor_been_damaged_by_actor
0521=1,
0522=0,
0523=3,
0524=3,
0525=3,
0526=2,
0528=1,add_to_weapon_budget
0529=1,add_to_property_budget
052b=2,toggle_cellphone
052c=2,set_player_drunk_visuals
0531=1,add_to_stores_knocked_off_stats
0533=1,add_to_assassination_stat
0534=1,add_to_pizzas_delivered_stat
0536=1,add_to_icecream_sold_stat
053c=2,
053d=1,
053e=6,get_car_handle_in_rect
053f=2,toggle_car_tires_vulnerable
0540=2,
0541=1,
0542=1,add_to_property_owned
0543=1,add_to_bloodring_kills_stat
0544=1,save_longest_time_in_bloodring
0545=0,clear_world
0546=2,
0548=6,
0549=1,
054a=2,
054b=2,
054c=1,select_gxt_key_table
054d=1,display_stadium_message
054e=1,clear_actor_last_damage_entity
0550=2,
0551=1,
0552=1,
0556=8,create_cab_from_to
0557=0,
055a=1,
055b=5,create_clothes_pickup
055d=2,toggle_player_burnproof
055e=2,increase_max_health
055f=2,increase_max_armour
0560=2,get_actor_from_car
0561=3,
0562=2,
0563=2,
0564=1,
0565=4,
0566=2,assign_object_to_interior
0568=2,
0569=1,
056a=0,
056b=2,
056c=1,is_actor_driving_policecar
056d=1,
0570=5,create_radar_marker_icon
0571=1,
0572=1,toggle_taxi_boost_jump
0573=2,
0574=2,
0578=1,save_highest_vigilante_level_stat
0579=1,
057a=2,set_garage_max_cars
057b=0,is_wanted_level_suspended
057c=1,
057d=1,play_radio_mp3
057e=1,toggle_radar_blank
057f=2,
0580=3,
0581=1,toggle_radar
0582=2,
0583=2,
0585=0,
0586=1,
0587=2,
0588=2,
058a=6,
058b=1,
058c=1,get_percentage_completed
058d=4,create_redo_mission_taxi_start
058e=4,set_redo_mission_taxi_destination
058f=8,
0591=4,
0592=2,
0593=2,
0594=2,
0595=0,
0596=1,
0598=3,
0599=1,
059a=0,false
059b=1,


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Edited May 20, 2005 8:48 pm by CyQ (diff)
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