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Added: 0a1
See also: OpcodeCategories.

Changed: 2,42c3,1108
[香港六合彩][香港六合彩]
[香港六合彩][六合彩]
[六合彩][六合彩]
[六合彩][六合彩]
[网站建设][网站推广]
[google推广][租车]
[上海租车][汽车租赁]
[租车][http://www.shrentcar.com/上海租车]
[汽车租赁][租车]
[http://www.shrentcar.com/how.htm/上海租车][汽车租赁]
[数据恢复][预订机票]
[英语翻译][机票]
[机票][预订机票]
[vitiligol][防静电/防静电产品]
[防静电/防静电椅子][翻译]
[三亚][三亚旅游]
[数据修复][数据恢复]
[机票][成人用品]
[设计][广告设计]
[印刷][成人用品],
[印刷][注册公司][公司注册]
[注册上海公司][公司注册][公司注册]
[注册公司][注册上海公司][注册公司]
[公司注册][注册公司]
[注册香港公][公司注册]
[注册香港公司][注册香港公司]
[注册香港公司][香港公司]
[六合彩][六合彩]
[机票][机票][租车]
[汽车租赁][上海租车]
[租车][汽车租赁]
[网站建设]|[网站建设]
[google推广]|[网站推广]|
[租车]|[汽车租赁</a>|
[http://www.shrentcar.com/ 上海租车]
|[租车]
[汽车租赁]|[上海租车]|
[租车]|[上海租车]
[汽车租赁]|[数据恢复]
[数据修复]|[翻译]
[机票]|[机票][注册公司]
[汽车租赁][htt
You can copy the following list into your scm_vice.ini file to use with GTAMA and VCDisAsm:


[opcodes]

0000=0,nop

0001=1,wait

0002=1,jump

0003=1,shake_cam

0004=2,setgi

0005=2,setgf

0006=2,setli

0007=2,setlf

0008=2,addgi

0009=2,addgf

000a=2,addli

000b=2,addlf

000c=2,subgi

000d=2,subgf

000e=2,subli

000f=2,sublf

0010=2,mulgi

0011=2,mulgf

0012=2,mulli

0013=2,mullf

0014=2,divgi

0015=2,divgf

0016=2,divli

0017=2,divlf

0018=2,gtgi

0019=2,gtli

001a=2,gtig

001b=2,gtil

001c=2,gtgg

001d=2,gtll

001e=2,gtgl

001f=2,gtlg

0020=2,gtgf

0021=2,gtlf

0022=2,gtfg

0023=2,gtfl

0024=2,gtggf

0025=2,gtllf

0026=2,gtglf

0027=2,gtlgf

0028=2,gtegi

0029=2,gteli

002a=2,gteig

002b=2,gteil

002c=2,gtegg

002d=2,gtell

002e=2,gtegl

002f=2,gtelg

0030=2,gtegf

0031=2,gtelf

0032=2,gtefg

0033=2,gtefl

0034=2,gteggf

0035=2,gtellf

0036=2,gteglf

0037=2,gtelgf

0038=2,egi

0039=2,eli

003a=2,egg

003b=2,ell

003c=2,egl

0042=2,egf

0043=2,elf

0044=2,eggf

0045=2,ellf

0046=2,eglf

004c=1,jt

004d=1,jf

004e=0,end_thread

004f=-1,create_thread

0050=1,gosub

0051=0,return

0053=5,create_player

0054=4,get_player_coords

0055=4,put_player_at

0056=6,is_player_in_rect

0057=8,is_player_in_cube

0058=2,addgg

0059=2,addggf

005a=2,addll

005b=2,addllf

005c=2,addlg

005d=2,addlgf

005e=2,addgl

005f=2,addglf

0060=2,subgg

0061=2,subggf

0062=2,subll

0063=2,subllf

0064=2,sublg

0065=2,sublgf

0066=2,subgl

0067=2,subglf

0068=2,mulgg

0069=2,mulggf

006a=2,mulll

006b=2,mulllf

006c=2,mullg

006d=2,mullgf

006e=2,mulgl

006f=2,mulglf

0070=2,divgg

0071=2,divggf

0072=2,divll

0073=2,divllf

0074=2,divlg

0075=2,divlgf

0076=2,divgl

0077=2,divglf

0078=2,addgf_time

0079=2,addlf_time

007a=2,addggf_time

007b=2,addllf_time

007c=2,addglf_time

007d=2,addlgf_time

007e=2,subgf_time

007f=2,sublf_time

0080=2,subggf_time

0081=2,subllf_time

0082=2,subglf_time

0083=2,sublgf_time

0084=2,setgg

0085=2,setll

0086=2,setggf

0087=2,setllf

0088=2,setglf

0089=2,setlgf

008a=2,setgl

008b=2,setlg

008c=2,setgigf

008d=2,setgfgi

008e=2,setlilf

008f=2,setlfli

0090=2,setgilf

0091=2,setgfli

0092=2,setligf

0093=2,setlfgi

0094=1,absg

0095=1,absl

0096=1,absgf

0097=1,abslf

0098=1,randf_0to1

0099=1,randi_0to65535

009a=6,create_actor

009b=1,destroy_actor

009c=2,set_wander_path

009d=0,do_nothing

009e=6,set_ped_path

009f=1,set_ped_objective

00a0=4,get_actor_coords

00a1=4,put_actor_at

00a2=1,is_actor_alive

00a3=6,is_actor_in_rect

00a4=8,is_actor_in_cube

00a5=5,create_car

00a6=1,destroy_car

00a7=4,drive_car_to

00a8=1,set_car_driver_psycho

00a9=1,set_car_driver_normal

00aa=4,get_car_coords

00ab=4,put_car_at

00ac=1,is_car_on_land

00ad=2,set_car_max_speed

00ae=2,

00af=2,set_car_driver_behaviour

00b0=6,is_car_in_rect

00b1=8,is_car_in_cube

00ba=3,text_styled

00bb=3,text

00bc=3,text_now

00bd=3,text_soon

00be=0,text_clear_all

00bf=2,get_current_time

00c0=2,set_current_time

00c1=3,get_mins_to_current_time

00c2=4,is_sphere_onscreen

00c3=0,debug_on

00c4=0,debug_off

00c5=0,true

00c6=0,false

00d6=1,if

00d7=1,create_thread_wb

00d8=0,mission_cleanup

00d9=2,store_actor_car

00da=2,store_player_car

00db=2,is_actor_driving_car

00dc=2,is_player_driving_car

00dd=2,is_actor_driving_car_model

00de=2,is_player_driving_car_model

00df=1,is_actor_driving

00e0=1,is_player_driving

00e1=2,is_key_pressed

00e2=2,get_key_pressed

00e3=6,is_player_near_point

00e4=6,is_player_near_point_on_foot

00e5=6,is_player_near_point_in_car

00e6=6,is_player_near_point_still

00e7=6,is_player_near_point_on_foot_still

00e8=6,is_player_near_point_in_car_still

00e9=5,is_player_near_actor

00ea=5,is_player_near_actor_on_foot

00eb=5,is_player_near_actor_in_car

00ec=6,is_actor_near_point

00ed=6,is_actor_near_point_on_foot

00ee=6,is_actor_near_point_in_car

00ef=6,is_actor_near_point_still

00f0=6,is_actor_near_point_on_foot_still

00f1=6,is_actor_near_point_in_car_still

00f2=5,is_actor_near_actor

00f3=5,is_actor_near_actor_on_foot

00f4=5,is_actor_near_actor_in_car

00f5=8,is_player_near_point_3d

00f6=8,is_player_near_point_3d_on_foot

00f7=8,is_player_near_point_3d_in_car

00f8=8,is_player_near_point_3d_still

00f9=8,is_player_near_point_3d_on_foot_still

00fa=8,is_player_near_point_3d_in_car_still

00fb=6,is_player_near_actor_3d

00fc=6,is_player_near_actor_3d_on_foot

00fd=6,is_player_near_actor_3d_in_car

00fe=8,is_actor_near_point_3d

00ff=8,is_actor_near_point_3d_on_foot

0100=8,is_actor_near_point_3d_in_car

0101=8,is_actor_near_point_3d_still

0102=8,is_actor_near_point_3d_on_foot_still

0103=8,is_actor_near_point_3d_in_car_still

0104=6,is_actor_near_actor_3d

0105=6,is_actor_near_actor_3d_on_foot

0106=6,is_actor_near_actor_3d_in_car

0107=5,create_object

0108=1,destroy_object

0109=2,add_to_player_money

010a=2,is_player_money_greater_than

010b=2,get_player_money

010c=5,init_player_rc_buggy

010d=2,set_player_wanted_level

010e=2,set_player_wanted_level_no_drop

010f=2,is_player_wanted_level_greater

0110=1,clear_player_wanted_level

0111=1,toggle_wasted_busted_check

0112=0,is_wasted_or_busted

0113=3,give_player_ammo

0114=3,give_actor_ammo

0117=1,is_player_wasted

0118=1,is_actor_dead

0119=1,is_car_wrecked

011a=2,set_actor_flags

011c=1,clear_actor_objective

011d=1,

0121=2,is_player_in_zone

0122=1,is_player_pressing_horn

0123=2,has_actor_spotted_player

0126=1,is_actor_walking

0129=4,create_actor_in_car_driverseat

012a=4,put_player_at_and_remove_from_car

0130=1,is_player_busted

0135=2,get_car_door_status

0137=2,is_car_id

0149=1,is_car_crushed

014b=13,create_car_generator

014c=2,set_generated_cars

014d=4,text_pager

014e=2,start_timer

014f=1,stop_timer

0151=1,remove_status_text

0152=13,set_zone_gang_car_info

0154=2,is_actor_in_zone

0156=3,set_ped_density

0157=3,camera_on_player

0158=3,camera_on_vehicle

0159=3,camera_on_actor

015a=0,restore_camera

015c=13,set_zone_gang_ped_info

015d=1,set_gamespeed

015e=1,are_car_wheels_on_ground

015f=6,set_camera_position

0160=4,point_camera

0161=4,tie_marker_to_car

0162=4,tie_marker_to_actor

0164=1,disable_marker

0165=2,set_marker_color

0166=2,set_marker_brightness

0167=6,create_marker

0168=2,show_on_radar1

0169=3,set_fade_color

016a=2,fade

016b=0,is_fading

016c=4,restart_if_wasted_at

016d=4,restart_if_busted_at

016e=4,override_restart_at

016f=10,create_particle_1

0170=2,get_player_z_angle

0171=2,set_player_z_angle

0172=2,get_actor_z_angle

0173=2,set_actor_z_angle

0174=2,get_car_z_angle

0175=2,set_car_z_angle

0176=2,get_object_z_angle

0177=2,set_object_z_angle

0178=2,has_player_picked_up_object

0179=2,has_actor_picked_up_object

017a=3,set_player_weapon_ammo

017b=3,set_actor_weapon_ammo

0180=1,set_missionflag

0181=2,set_contact_on_mission_flag

0182=2,set_contact_base_brief

0183=2,is_player_health_greater_than

0184=2,is_actor_health_greater_than

0185=2,is_car_health_greater_than

0186=2,create_arrow_above_car

0187=2,create_arrow_above_actor

0188=2,create_arrow_above_object

0189=4,

018a=4,create_checkpoint

018b=2,show_on_radar2

018c=4,play_sound

018d=5,create_sound

018e=1,stop_sound

018f=1,

0190=1,

0191=1,

0192=1,set_actor_to_stand_still

0193=1,set_actor_to_act_like_ped

0194=4,set_actor_to_go_to_point

0197=6,is_player_in_rect_on_foot

0198=6,is_player_in_rect_in_car

0199=6,is_player_in_rect_still

019a=6,is_player_in_rect_on_foot_still

019b=6,is_player_in_rect_in_car_still

019c=8,is_player_in_cube_on_foot

019d=8,is_player_in_cube_in_car

019e=8,is_player_in_cube_still

019f=8,is_player_in_cube_on_foot_still

01a0=8,is_player_in_cube_in_car_still

01a1=6,is_actor_in_rect_on_foot

01a2=6,is_actor_in_rect_in_car

01a3=6,is_actor_in_rect_still

01a4=6,is_actor_in_rect_on_foot_still

01a5=6,is_actor_in_rect_in_car_still

01a6=8,is_actor_in_cube_on_foot

01a7=8,is_actor_in_cube_in_car

01a8=8,is_actor_in_cube_still

01a9=8,is_actor_in_cube_on_foot_still

01aa=8,is_actor_in_cube_in_car_still

01ab=6,is_car_in_rect_still

01ac=8,is_car_in_cube_still

01ad=6,is_car_near_point

01ae=6,is_car_near_point_still

01af=8,is_car_near_point_3d

01b0=8,is_car_near_point_3d_still

01b1=3,give_player_weapon

01b2=3,give_actor_weapon

01b4=2,toggle_player_controllable

01b5=1,force_weather

01b6=1,weather

01b7=0,release_weather

01b8=2,set_player_armed_weapon

01b9=2,set_actor_armed_weapon

01bb=4,get_object_coords

01bc=4,put_object_at

01bd=1,get_current_time_in_ms

01be=4,set_actor_to_look_at_point

01c0=2,get_player_wanted_level

01c1=1,is_car_stopped

01c2=1,cleanup_actor

01c3=1,cleanup_car

01c4=1,cleanup_object

01c5=1,remove_actor_from_mission_cleanup_list

01c6=1,remove_car_from_mission_cleanup_list

01c7=1,remove_object_from_mission_cleanup_list

01c8=5,create_actor_in_car_passenger

01c9=2,set_actor_to_kill_actor1

01ca=2,set_actor_to_kill_player1

01cb=2,set_actor_to_kill_actor2

01cc=2,set_actor_to_kill_player2

01ce=2,set_actor_to_avoid_player1

01cf=2,

01d0=2,set_actor_to_avoid_player2

01d1=2,set_actor_to_follow_actor

01d2=2,set_actor_to_follow_player

01d3=2,make_actor_leave_car

01d4=2,send_actor_to_car

01d5=2,send_actor_to_car_driversseat

01d8=2,

01d9=2,set_actor_to_run_from_car

01de=2,tie_actor_to_actor

01df=2,tie_actor_to_player

01e0=1,clear_leader

01e1=3,set_actor_follow_route

01e2=4,add_route_point

01e3=4,text_1number_styled

01e4=4,text_1number

01e5=4,text_1number_now

01e6=4,text_1number_soon

01e7=6,enable_car_nodes_in_cube

01e8=6,disable_car_nodes_in_cube

01e9=2,get_car_num_passengers

01ea=2,get_car_max_passengers

01eb=1,set_car_density

01ec=2,make_car_heavy

01ed=1,spawn_actor

01ee=10,activate_crane

01ef=2,deactivate_crane

01f0=1,set_max_wanted_level

01f3=1,is_airborne

01f4=1,is_car_upsidedown

01f5=2,make_actor_from_player

01f6=0,cancel_override_restart

01f7=2,toggle_player_ignored_by_cops

01f9=9,init_rampage

01fa=1,get_rampage_status

01fb=2,sqrt

01fc=5,is_player_near_car

01fd=5,is_player_near_car_on_foot

01fe=5,is_player_near_car_in_car

01ff=6,is_player_near_car_3d

0200=6,is_player_near_car_3d_on_foot

0201=6,is_player_near_car_3d_in_car

0202=5,is_actor_near_car

0203=5,is_actor_near_car_on_foot

0204=5,is_actor_near_car_in_car

0205=6,is_actor_near_car_3d

0206=6,is_actor_near_car_3d_on_foot

0207=6,is_actor_near_car_3d_in_car

0208=3,randf

0209=3,randi

020a=2,set_car_door_status

020b=1,explode_car

020c=4,create_explosion

020d=1,is_car_flipped

020e=2,set_actor_to_look_at_actor

020f=2,set_actor_to_look_at_player

0210=2,set_player_to_look_at_actor

0211=3,walk_actor_to_point

0213=6,create_pickup

0214=1,is_pickup_picked_up

0215=1,destroy_pickup

0216=2,set_car_taxiavailable

0217=3,text_styled_now

0218=4,text_1number_styled_now

0219=10,create_garage

021b=2,set_garage_to_accept_car

021c=1,is_car_in_garage

021d=1,toggle_free_bomb_shop

0221=2,toggle_player_trapped_in_car

0222=2,set_player_health

0223=2,set_actor_health

0224=2,set_car_health

0225=2,get_player_health

0226=2,get_actor_health

0227=2,get_car_health

0228=2,is_car_bomb_status

0229=3,change_car_color

022a=6,enable_ped_nodes_in_cube

022b=6,disable_ped_nodes_in_cube

022c=2,set_actor_to_look_at_actor2

022d=2,set_actor_to_look_at_player2

022e=2,set_player_to_look_at_actor2

022f=1,stop_actor_looking

0230=1,stop_player_looking

0235=3,set_gang_peds

0236=2,set_gang_car

0237=3,set_gang_weapons

0239=3,run_actor_to_point

023a=2,has_player_collided_with_object

023b=2,has_actor_collided_with_object

023c=2,load_special_char

023d=1,is_special_char_available

0240=2,

0241=1,is_player_in_remote_mode

0242=2,set_car_bomb_status

0243=2,set_ped_stats

0244=3,set_cutscene_pos

0245=2,set_actor_walk_style

0247=1,request_model

0248=1,is_model_available

0249=1,release_model

024a=3,create_phone

024b=2,text_phone_repeatedly

024c=2,text_phone

024d=1,has_phone_text_been_displayed

024e=1,disable_phone

024f=9,create_corona

0250=6,create_light

0253=0,save_current_time

0254=0,restore_current_time

0255=4,critical_mission_restart

0256=1,is_defined

0291=2,

0293=1,get_current_controls

0294=2,

0296=1,release_special_char

0297=0,clear_rampage_kills

0298=2,get_rampage_kills

0299=1,activate_garage

029b=5,init_object

029c=1,is_stopped

029f=1,is_player_stopped

02a0=1,is_actor_stopped

02a1=2,

02a2=5,create_particle_2

02a3=1,toggle_widescreen

02a7=5,create_marker1

02a8=5,create_marker2

02a9=2,set_actor_immune_to_nonplayer

02aa=2,set_car_immune_to_nonplayer

02ab=6,set_actor_immunities

02ac=6,set_car_immunities

02ad=7,is_player_in_angled_rect

02ae=7,is_player_in_angled_rect_on_foot

02af=7,is_player_in_angled_rect_in_car

02b0=7,is_player_in_angled_rect_still

02b1=7,is_player_in_angled_rect_on_foot_still

02b2=7,is_player_in_angled_rect_in_car_still

02b3=9,is_player_in_angled_cube

02b4=9,is_player_in_angled_cube_on_foot

02b5=9,is_player_in_angled_cube_in_car

02b6=9,is_player_in_angled_cube_still

02b7=9,is_player_in_angled_cube_on_foot_still

02b8=9,is_player_in_angled_cube_in_car_still

02b9=1,deactivate_garage

02bc=1,set_cop_behaviour

02bf=1,has_car_sunk

02c0=6,get_ped_node_coords_near_point

02c1=6,get_car_node_coords_near_point

02c2=4,drive_car_to_point1

02c3=1,create_donkey_mags

02c5=1,get_donkey_mags_picked_up

02c6=0,remove_items_from_ground

02c7=5,scatter_platinum

02c8=1,get_platinum_in_car

02c9=0,remove_platinum_from_car

02ca=1,is_car_bounding_sphere_visible

02cb=1,is_ped_bounding_sphere_visible

02cc=1,

02cd=2,call

02ce=4,get_ground_z

02cf=4,create_fire

02d0=1,is_fire_extinguished

02d1=1,

02d3=4,drive_boat_to_point

02d4=1,stop_car

02d5=6,is_player_in_area

02d7=2,is_player_currentweapon

02d8=2,is_actor_currentweapon

02d9=0,clear_donkey_mags_picked_up

02db=2,set_car_speed

02dd=5,set_actor_creation_zone

02de=1,is_player_driving_taxi

02df=1,is_player_firing

02e0=1,is_actor_firing

02e1=5,create_cash_pickup

02e2=2,set_actor_accuracy

02e3=2,get_car_speed

02e4=1,load_cutscene_data

02e5=2,create_cutscene_object

02e6=2,set_cutscene_anim

02e7=0,start_cutscene

02e8=1,get_cutscenetime

02e9=0,is_cutscene_done

02ea=0,end_cutscene

02eb=0,restore_camera_with_jumpcut

02ec=3,put_hidden_package_at

02ed=1,set_total_hidden_packages

02ee=6,is_projectile_in_area

02ef=6,is_projectile_in_cube

02f1=3,

02f2=2,

02f3=2,load_object

02f4=3,create_cutscene_actor_from_head_and_body

02f5=2,set_head_anim

02f6=2,sin

02f7=2,cos

02f8=2,sin_car_heading

02f9=2,cos_car_heading

02fa=2,change_garage_to_type

02fb=10,create_crusher_crane

02fc=5,text_2numbers

02fd=5,text_2numbers_now

02fe=5,text_2numbers_soon

02ff=6,text_3numbers

0300=6,text_3numbers_now

0301=6,text_3numbers_soon

0302=7,text_4numbers

0303=7,text_4numbers_now

0304=7,text_4numbers_soon

0305=8,text_5numbers

0306=8,text_5numbers_now

0307=8,text_5numbers_soon

0308=9,text_6numbers

0309=9,text_6numbers_now

030a=9,text_6numbers_soon

030c=1,add_to_mission_points

030d=1,set_total_mission_points

030e=1,save_jump_distance

030f=1,save_jump_height

0310=1,save_jump_flips

0311=1,save_jump_rotation

0312=1,save_jump_type

0313=0,increment_unique_jumps_found

0314=1,set_total_unique_jumps

0315=0,increment_taxi_dropoffs

0316=1,save_taxi_earnings

0317=0,increment_mission_attempts

0318=1,set_last_mission_passed

0319=2,toggle_actor_wander

031a=0,remove_all_fires

031d=2,has_actor_been_damaged_by_weapon

031e=2,has_car_been_damaged_by_weapon

031f=2,

0320=2,is_actor_in_range_of_player

0321=1,kill_actor

0322=1,kill_player

0323=2,

0324=3,set_zone_pedgroup_info

0325=2,create_fire_on_car

0326=2,create_fire_on_actor

0327=6,create_random_car_in_area

0329=1,is_respray_done

032a=1,

032b=7,create_pickup_with_ammo

032c=2,set_car_to_ram

032d=2,set_car_to_block

0330=2,toggle_player_infinite_run

0331=2,toggle_player_fast_reload

0332=2,toggle_actor_bleeding

0335=1,toggle_free_paynspray

0336=2,

0337=2,

0339=11,are_objects_in_area

033a=0,create_incoming_cessna

033b=0,has_incoming_cessna_landed

033c=0,has_incoming_cessna_been_destroyed

033e=3,text_draw

033f=2,set_text_letter_width_height

0340=4,set_text_draw_color

0341=1,

0342=1,set_text_draw_centered

0343=1,set_text_linewidth

0344=1,

0345=1,set_text_draw_in_box

0346=4,set_text_draw_background_color

0348=1,set_text_draw_proportional

0349=1,set_text_draw_style

034a=0,set_portland_complete

034b=0,set_staunton_complete

034c=0,set_shoreside_complete

034d=4,rotate_object_to_angle

034e=8,move_object

034f=1,destroy_actor_fading

0350=2,

0351=0,is_gore_enabled

0352=2,set_actor_skin

0353=1,refresh_actor_skin

0354=1,set_up_chase_scene

0355=0,clean_up_chase_scene

0356=7,is_explosion_type_in_cube

0358=0,create_drop_off_cessna

0359=0,is_drop_off_cessna_destroyed

035a=3,get_drop_off_cessna_coords

035b=4,create_drop_off_package

035c=5,place_object_relative_to_object

035d=1,make_object_targettable

035e=2,set_player_armor

035f=2,increment_actor_armor

0360=1,open_garage

0361=1,close_garage

0362=4,remove_actor_from_car_and_put_at

0363=6,toggle_render_models_in_area

0365=1,set_actor_objective_29

0366=1,object_smashed

0367=9,init_rampage_2

0368=10,create_ev_crane

0369=2,put_player_in_car

036a=2,put_actor_in_car

036d=5,text_2numbers_styled

036e=6,text_3numbers_styled

036f=7,text_4numbers_styled

0370=8,text_5numbers_styled

0371=9,text_6numbers_styled

0372=3,set_actor_wait_state

0373=0,set_camera_directly_behind

0374=1,set_motion_blur

0375=4,text_1string

0376=4,init_random_actor

0377=1,set_actor_objective_32

0378=3,text_phone_1string_repeatedly

0379=3,text_phone_1string

037a=4,text_phone_2strings_repeatedly

037b=4,text_phone_2strings

037c=5,text_phone_3strings_repeatedly

037d=5,text_phone_3strings

037e=6,

037f=0,give_player_detonator

0381=4,throw_object

0382=2,

0383=1,is_player_car_horn_on

0384=4,text_1string_now

0385=4,text_1string_soon

0386=6,text_phone_4strings_repeatedly

0387=6,text_phone_4strings

0388=7,text_phone_5strings_repeatedly

0389=7,text_phone_5strings

038a=6,are_cars_near_point_3d

038b=0,load_requested_models

038c=4,scatter_object

0392=2,toggle_object_in_moving_list

0394=1,play_music

0395=5,clear_area

0396=1,toggle_useless_flag

0397=2,toggle_car_siren

0398=7,enable_ped_nodes_in_angled_cube

0399=7,disable_ped_nodes_in_angled_cube

039a=7,enable_car_nodes_in_angled_cube

039b=7,disable_car_nodes_in_angled_cube

039c=2,

039d=12,create_particle_object

039e=2,

039f=3,race_car_to

03a0=3,is_car_picked_up_by_crane

03a1=4,

03a2=2,

03a3=1,

03a4=1,name_thread

03a5=3,set_garage_type

03a6=3,get_drug_plane_coords

03a8=1,

03a9=0,

03aa=3,play_suspect_last_seen_at

03ab=2,

03ac=1,clear_route

03ad=1,toggle_rubbish

03ae=6,remove_objects_from_area

03af=1,toggle_streaming

03b0=1,is_garage_open

03b1=1,is_garage_closed

03b2=0,start_catalina_flyby

03b3=0,catalina_take_off

03b4=0,remove_catalina_heli

03b5=0,is_catalina_shot_down

03b6=6,replace_model

03b7=1,toggle_process_cut_scene_only

03b8=1,remove_player_weapons

03b9=1,create_catalina_heli

03ba=6,clear_cars_from_cube

03bb=1,set_garage_door_swing_open

03bc=5,create_sphere

03bd=1,destroy_sphere

03bf=2,toggle_player_ignored_by_all

03c0=2,get_actor_car

03c1=2,get_player_car

03c2=1,is_phone_answered

03c3=3,start_timer_with_text

03c4=3,text_status

03c5=4,create_random_car_for_carpark

03c6=1,is_current_island

03c7=1,

03c8=0,rotate_player_180

03c9=1,is_car_damaged

03ca=1,does_object_exist

03cb=3,set_camera

03cc=3,add_car_to_stuck_car_check

03cd=1,remove_car_from_stuck_car_check

03ce=1,is_car_stuck

03cf=2,load_wav

03d0=1,is_wav_loaded

03d1=1,play_wav

03d2=1,is_wav_done

03d3=7,get_vector_near_point

03d4=2,is_needed_car_in_garage

03d5=1,remove_text

03d6=1,remove_big_text

03d7=4,set_mission_audio_location

03d8=0,show_save_screen

03d9=0,is_save_done

03da=1,set_garage_camera_follows_player

03dc=2,create_arrow_above_pickup

03dd=3,show_pickup_on_radar

03de=1,set_ped_density_multiplier

03df=1,set_all_random_peds

03e1=1,get_packages_found

03e2=1,make_actor_leave_vehicle

03e4=1,set_text_draw_align_right

03e5=1,text_box

03e6=0,clear_text_box

03e7=1,flash_hud

03ea=1,

03eb=0,clear_small_messages

03ec=0,has_ev_crane_collected_all_cars

03ed=2,

03ee=1,is_player_controllable

03ef=1,make_player_safe

03f0=1,text_draw_toggle

03f1=2,add_threat

03f2=2,remove_threat

03f3=3,get_car_color

03f4=1,toggle_car_damage

03f5=2,toggle_car_damage2

03f7=1,load_island_data

03f8=1,

03f9=3,make_actors_converse

03fb=2,

03fc=2,

03fd=2,set_player_handling_responsiveness

03fe=2,set_actor_money

03ff=1,

0400=7,

0401=0,increment_people_saved_in_ambulance

0402=0,increment_criminals_stopped

0403=1,save_highest_ambulance_level

0404=0,increment_fires_extinguished

0405=1,enable_phone

0406=1,save_flight_time

0407=7,get_point_on_car_plane

0408=1,set_total_rampages

0409=0,blow_up_rc_buggy

040a=1,remove_car_from_chase

040b=0,

040c=0,

040d=1,clear_mission_audio

0410=2,override_gang_model

0411=2,

0414=2,

0417=1,start_mission

0418=2,

0419=3,get_player_weapon_ammo

041c=2,make_actor_say

041d=1,set_camera_near_clip

041e=2,set_radio_station

041f=1,override_hospital

0420=1,override_police_station

0421=1,toggle_rain

0422=2,does_garage_contain_car

0423=2,improve_car_handling

0424=0,is_metric

0425=2,

0426=6,create_save_cars_between_levels

0427=6,create_save_peds_between_levels

0428=2,

042a=2,does_threat_exist

042b=6,clear_peds_from_cube

042c=1,set_total_missions

042d=2,metric_to_imperial

042e=2,save_record_time

042f=2,save_record

0431=2,is_car_passenger_seat_free

0433=2,

0434=0,show_credits

0435=0,end_credits

0436=0,are_credits_done

0437=8,create_particle

0438=2,

043a=0,start_boat_foam_animation

043b=1,update_boat_foam_animation

043c=1,

043d=1,set_intro_is_playing

043f=0,play_cutscene_music

0440=0,stop_cutscene_music

0441=2,

0442=2,is_player_in_car

0443=1,is_player_in_a_car

0444=2,create_fire_audio

0445=0,is_handling_cheat_enabled

0446=2,

0447=1,

0448=2,is_actor_in_car_2

0449=1,

044a=1,does_player_have_objective

044b=1,does_actor_have_objective

044c=1,change_to_island

044d=1,load_splash

044e=2,toggle_car_level

044f=2,

0450=1,warp_car_to_player

0451=0,load_end_of_game_audio

0453=4,

0454=3,

0457=2,is_player_aiming_at_actor

0459=1,end_thread_named

045a=4,text_draw_1number

045b=5,text_draw_2numbers

045c=0,

045f=2,

0460=2,set_camera_pointing_time

0463=3,

0464=8,attach_actor_to_car

0465=1,remove_actor_from_car

0466=2,

0467=1,

0468=1,clear_car_last_weapon_damage

0469=10,get_actor_in_rect_types

046b=2,

046c=2,get_driver_of_car

046d=2,

046e=6,init_player_rc_car

046f=2,get_player_armed_weapon

0470=2,get_actor_armed_weapon

0471=5,

0472=5,

0477=3,set_car_animation

047a=1,

047e=1,is_player_on_motorbike

0480=2,

0481=1,

0482=1,

0483=2,

0484=2,get_player_rc_car

0488=1,

0489=2,

048a=1,

048b=2,

048c=3,

048f=1,

0490=2,

0493=2,

0494=5,

0495=1,

0496=2,

049c=3,create_file_path

049d=2,set_object_path

049e=2,set_path_speed

049f=2,set_path_distance

04a1=1,destroy_path

04a2=5,fly_heli_to

04a3=2,

04a5=4,

04a6=6,create_money_pickup

04a8=1,is_player_driving_boat

04aa=1,

04ad=1,

04ae=2,set

04b0=2,

04b2=2,

04b8=5,get_player_weapon_info

04b9=12,

04ba=2,set_car_speed_instantly

04bb=1,select_visible_location

04bc=1,

04bd=2,

04be=1,

04bf=2,

04c0=6,create_police_roadblock

04c1=0,

04c2=2,

04c4=7,get_point_on_actor_plane

04c5=1,

04c6=2,set_actor_aim_at_actor

04c7=1,toggle_camera_scanlines

04c9=1,is_player_driving_plane

04ce=5,

04cf=1,

04d0=2,

04d1=1,

04d2=5,fly_plane_to

04d3=7,

04d5=9,

04d6=1,

04d7=2,lock_actor

04d8=2,

04d9=2,

04da=1,

04db=0,

04dd=2,

04df=2,

04e0=2,set_car_abandon_path_radius

04e1=1,open_and_freeze_car_trunk

04e2=2,

04e3=3,

04e4=2,

04e5=6,

04e6=8,

04e7=1,

04ea=8,is_actor_in_cube2

04eb=3,make_actor_crouch

04ec=13,set_zone_car_class_info

04ed=1,request_animation

04ee=1,is_animation_loaded

04ef=1,release_animation

04f0=1,

04f1=1,

04f3=1,

04f4=8,put_actor_on_object_in_turret_mode

04f5=3,

04f7=4,text_status_additional

04f8=13,

04f9=2,select_interior_colors

04fa=1,reset_interior_colors

04fc=7,

04fe=2,

04ff=1,

0500=2,is_player_skin

0501=2,

0502=3,

0503=3,

0504=1,

0506=3,set_car_variation

0507=1,toggle_camera_interference

0508=1,

0509=5,

050b=1,open_car_trunk

050d=1,is_actor_still_alive

050e=2,

0510=5,

0512=1,

0514=3,

0517=5,create_locked_property_pickup

0518=6,create_forsale_property_pickup

0519=2,

051a=2,has_actor_been_damaged_by_actor

0521=1,

0522=0,

0523=3,

0524=3,

0525=3,

0526=2,

0528=1,add_to_weapon_budget

0529=1,add_to_property_budget

052b=2,toggle_cellphone

052c=2,set_player_drunk_visuals

0531=1,add_to_stores_knocked_off_stats

0533=1,add_to_assassination_stat

0534=1,add_to_pizzas_delivered_stat

0536=1,add_to_icecream_sold_stat

053c=2,

053d=1,

053e=6,get_car_handle_in_rect

053f=2,toggle_car_tires_vulnerable

0540=2,

0541=1,

0542=1,add_to_property_owned

0543=1,add_to_bloodring_kills_stat

0544=1,save_longest_time_in_bloodring

0545=0,clear_world

0546=2,

0548=6,

0549=1,

054a=2,

054b=2,

054c=1,select_gxt_key_table

054d=1,display_stadium_message

054e=1,clear_actor_last_damage_entity

0550=2,

0551=1,

0552=1,

0556=8,create_cab_from_to

0557=0,

055a=1,

055b=5,create_clothes_pickup

055d=2,toggle_player_burnproof

055e=2,increase_max_health

055f=2,increase_max_armour

0560=2,get_actor_from_car

0561=3,

0562=2,

0563=2,

0564=1,

0565=4,

0566=2,assign_object_to_interior

0568=2,

0569=1,

056a=0,

056b=2,

056c=1,is_actor_driving_policecar

056d=1,

0570=5,create_radar_marker_icon

0571=1,

0572=1,toggle_taxi_boost_jump

0573=2,

0574=2,

0578=1,save_highest_vigilante_level_stat

0579=1,

057a=2,set_garage_max_cars

057b=0,is_wanted_level_suspended

057c=1,

057d=1,play_radio_mp3

057e=1,toggle_radar_blank

057f=2,

0580=3,

0581=1,toggle_radar

0582=2,

0583=2,

0585=0,

0586=1,

0587=2,

0588=2,

058a=6,

058b=1,

058c=1,get_percentage_completed

058d=4,create_redo_mission_taxi_start

058e=4,set_redo_mission_taxi_destination

058f=8,

0591=4,

0592=2,

0593=2,

0594=2,

0595=0,

0596=1,

0598=3,

0599=1,

059a=0,false

059b=1,


See also: OpcodeCategories.

You can copy the following list into your scm_vice.ini file to use with GTAMA and VCDisAsm:

[opcodes]
0000=0,nop
0001=1,wait
0002=1,jump
0003=1,shake_cam
0004=2,setgi
0005=2,setgf
0006=2,setli
0007=2,setlf
0008=2,addgi
0009=2,addgf
000a=2,addli
000b=2,addlf
000c=2,subgi
000d=2,subgf
000e=2,subli
000f=2,sublf
0010=2,mulgi
0011=2,mulgf
0012=2,mulli
0013=2,mullf
0014=2,divgi
0015=2,divgf
0016=2,divli
0017=2,divlf
0018=2,gtgi
0019=2,gtli
001a=2,gtig
001b=2,gtil
001c=2,gtgg
001d=2,gtll
001e=2,gtgl
001f=2,gtlg
0020=2,gtgf
0021=2,gtlf
0022=2,gtfg
0023=2,gtfl
0024=2,gtggf
0025=2,gtllf
0026=2,gtglf
0027=2,gtlgf
0028=2,gtegi
0029=2,gteli
002a=2,gteig
002b=2,gteil
002c=2,gtegg
002d=2,gtell
002e=2,gtegl
002f=2,gtelg
0030=2,gtegf
0031=2,gtelf
0032=2,gtefg
0033=2,gtefl
0034=2,gteggf
0035=2,gtellf
0036=2,gteglf
0037=2,gtelgf
0038=2,egi
0039=2,eli
003a=2,egg
003b=2,ell
003c=2,egl
0042=2,egf
0043=2,elf
0044=2,eggf
0045=2,ellf
0046=2,eglf
004c=1,jt
004d=1,jf
004e=0,end_thread
004f=-1,create_thread
0050=1,gosub
0051=0,return
0053=5,create_player
0054=4,get_player_coords
0055=4,put_player_at
0056=6,is_player_in_rect
0057=8,is_player_in_cube
0058=2,addgg
0059=2,addggf
005a=2,addll
005b=2,addllf
005c=2,addlg
005d=2,addlgf
005e=2,addgl
005f=2,addglf
0060=2,subgg
0061=2,subggf
0062=2,subll
0063=2,subllf
0064=2,sublg
0065=2,sublgf
0066=2,subgl
0067=2,subglf
0068=2,mulgg
0069=2,mulggf
006a=2,mulll
006b=2,mulllf
006c=2,mullg
006d=2,mullgf
006e=2,mulgl
006f=2,mulglf
0070=2,divgg
0071=2,divggf
0072=2,divll
0073=2,divllf
0074=2,divlg
0075=2,divlgf
0076=2,divgl
0077=2,divglf
0078=2,addgf_time
0079=2,addlf_time
007a=2,addggf_time
007b=2,addllf_time
007c=2,addglf_time
007d=2,addlgf_time
007e=2,subgf_time
007f=2,sublf_time
0080=2,subggf_time
0081=2,subllf_time
0082=2,subglf_time
0083=2,sublgf_time
0084=2,setgg
0085=2,setll
0086=2,setggf
0087=2,setllf
0088=2,setglf
0089=2,setlgf
008a=2,setgl
008b=2,setlg
008c=2,setgigf
008d=2,setgfgi
008e=2,setlilf
008f=2,setlfli
0090=2,setgilf
0091=2,setgfli
0092=2,setligf
0093=2,setlfgi
0094=1,absg
0095=1,absl
0096=1,absgf
0097=1,abslf
0098=1,randf_0to1
0099=1,randi_0to65535
009a=6,create_actor
009b=1,destroy_actor
009c=2,set_wander_path
009d=0,do_nothing
009e=6,set_ped_path
009f=1,set_ped_objective
00a0=4,get_actor_coords
00a1=4,put_actor_at
00a2=1,is_actor_alive
00a3=6,is_actor_in_rect
00a4=8,is_actor_in_cube
00a5=5,create_car
00a6=1,destroy_car
00a7=4,drive_car_to
00a8=1,set_car_driver_psycho
00a9=1,set_car_driver_normal
00aa=4,get_car_coords
00ab=4,put_car_at
00ac=1,is_car_on_land
00ad=2,set_car_max_speed
00ae=2,
00af=2,set_car_driver_behaviour
00b0=6,is_car_in_rect
00b1=8,is_car_in_cube
00ba=3,text_styled
00bb=3,text
00bc=3,text_now
00bd=3,text_soon
00be=0,text_clear_all
00bf=2,get_current_time
00c0=2,set_current_time
00c1=3,get_mins_to_current_time
00c2=4,is_sphere_onscreen
00c3=0,debug_on
00c4=0,debug_off
00c5=0,true
00c6=0,false
00d6=1,if
00d7=1,create_thread_wb
00d8=0,mission_cleanup
00d9=2,store_actor_car
00da=2,store_player_car
00db=2,is_actor_driving_car
00dc=2,is_player_driving_car
00dd=2,is_actor_driving_car_model
00de=2,is_player_driving_car_model
00df=1,is_actor_driving
00e0=1,is_player_driving
00e1=2,is_key_pressed
00e2=2,get_key_pressed
00e3=6,is_player_near_point
00e4=6,is_player_near_point_on_foot
00e5=6,is_player_near_point_in_car
00e6=6,is_player_near_point_still
00e7=6,is_player_near_point_on_foot_still
00e8=6,is_player_near_point_in_car_still
00e9=5,is_player_near_actor
00ea=5,is_player_near_actor_on_foot
00eb=5,is_player_near_actor_in_car
00ec=6,is_actor_near_point
00ed=6,is_actor_near_point_on_foot
00ee=6,is_actor_near_point_in_car
00ef=6,is_actor_near_point_still
00f0=6,is_actor_near_point_on_foot_still
00f1=6,is_actor_near_point_in_car_still
00f2=5,is_actor_near_actor
00f3=5,is_actor_near_actor_on_foot
00f4=5,is_actor_near_actor_in_car
00f5=8,is_player_near_point_3d
00f6=8,is_player_near_point_3d_on_foot
00f7=8,is_player_near_point_3d_in_car
00f8=8,is_player_near_point_3d_still
00f9=8,is_player_near_point_3d_on_foot_still
00fa=8,is_player_near_point_3d_in_car_still
00fb=6,is_player_near_actor_3d
00fc=6,is_player_near_actor_3d_on_foot
00fd=6,is_player_near_actor_3d_in_car
00fe=8,is_actor_near_point_3d
00ff=8,is_actor_near_point_3d_on_foot
0100=8,is_actor_near_point_3d_in_car
0101=8,is_actor_near_point_3d_still
0102=8,is_actor_near_point_3d_on_foot_still
0103=8,is_actor_near_point_3d_in_car_still
0104=6,is_actor_near_actor_3d
0105=6,is_actor_near_actor_3d_on_foot
0106=6,is_actor_near_actor_3d_in_car
0107=5,create_object
0108=1,destroy_object
0109=2,add_to_player_money
010a=2,is_player_money_greater_than
010b=2,get_player_money
010c=5,init_player_rc_buggy
010d=2,set_player_wanted_level
010e=2,set_player_wanted_level_no_drop
010f=2,is_player_wanted_level_greater
0110=1,clear_player_wanted_level
0111=1,toggle_wasted_busted_check
0112=0,is_wasted_or_busted
0113=3,give_player_ammo
0114=3,give_actor_ammo
0117=1,is_player_wasted
0118=1,is_actor_dead
0119=1,is_car_wrecked
011a=2,set_actor_flags
011c=1,clear_actor_objective
011d=1,
0121=2,is_player_in_zone
0122=1,is_player_pressing_horn
0123=2,has_actor_spotted_player
0126=1,is_actor_walking
0129=4,create_actor_in_car_driverseat
012a=4,put_player_at_and_remove_from_car
0130=1,is_player_busted
0135=2,get_car_door_status
0137=2,is_car_id
0149=1,is_car_crushed
014b=13,create_car_generator
014c=2,set_generated_cars
014d=4,text_pager
014e=2,start_timer
014f=1,stop_timer
0151=1,remove_status_text
0152=13,set_zone_gang_car_info
0154=2,is_actor_in_zone
0156=3,set_ped_density
0157=3,camera_on_player
0158=3,camera_on_vehicle
0159=3,camera_on_actor
015a=0,restore_camera
015c=13,set_zone_gang_ped_info
015d=1,set_gamespeed
015e=1,are_car_wheels_on_ground
015f=6,set_camera_position
0160=4,point_camera
0161=4,tie_marker_to_car
0162=4,tie_marker_to_actor
0164=1,disable_marker
0165=2,set_marker_color
0166=2,set_marker_brightness
0167=6,create_marker
0168=2,show_on_radar1
0169=3,set_fade_color
016a=2,fade
016b=0,is_fading
016c=4,restart_if_wasted_at
016d=4,restart_if_busted_at
016e=4,override_restart_at
016f=10,create_particle_1
0170=2,get_player_z_angle
0171=2,set_player_z_angle
0172=2,get_actor_z_angle
0173=2,set_actor_z_angle
0174=2,get_car_z_angle
0175=2,set_car_z_angle
0176=2,get_object_z_angle
0177=2,set_object_z_angle
0178=2,has_player_picked_up_object
0179=2,has_actor_picked_up_object
017a=3,set_player_weapon_ammo
017b=3,set_actor_weapon_ammo
0180=1,set_missionflag
0181=2,set_contact_on_mission_flag
0182=2,set_contact_base_brief
0183=2,is_player_health_greater_than
0184=2,is_actor_health_greater_than
0185=2,is_car_health_greater_than
0186=2,create_arrow_above_car
0187=2,create_arrow_above_actor
0188=2,create_arrow_above_object
0189=4,
018a=4,create_checkpoint
018b=2,show_on_radar2
018c=4,play_sound
018d=5,create_sound
018e=1,stop_sound
018f=1,
0190=1,
0191=1,
0192=1,set_actor_to_stand_still
0193=1,set_actor_to_act_like_ped
0194=4,set_actor_to_go_to_point
0197=6,is_player_in_rect_on_foot
0198=6,is_player_in_rect_in_car
0199=6,is_player_in_rect_still
019a=6,is_player_in_rect_on_foot_still
019b=6,is_player_in_rect_in_car_still
019c=8,is_player_in_cube_on_foot
019d=8,is_player_in_cube_in_car
019e=8,is_player_in_cube_still
019f=8,is_player_in_cube_on_foot_still
01a0=8,is_player_in_cube_in_car_still
01a1=6,is_actor_in_rect_on_foot
01a2=6,is_actor_in_rect_in_car
01a3=6,is_actor_in_rect_still
01a4=6,is_actor_in_rect_on_foot_still
01a5=6,is_actor_in_rect_in_car_still
01a6=8,is_actor_in_cube_on_foot
01a7=8,is_actor_in_cube_in_car
01a8=8,is_actor_in_cube_still
01a9=8,is_actor_in_cube_on_foot_still
01aa=8,is_actor_in_cube_in_car_still
01ab=6,is_car_in_rect_still
01ac=8,is_car_in_cube_still
01ad=6,is_car_near_point
01ae=6,is_car_near_point_still
01af=8,is_car_near_point_3d
01b0=8,is_car_near_point_3d_still
01b1=3,give_player_weapon
01b2=3,give_actor_weapon
01b4=2,toggle_player_controllable
01b5=1,force_weather
01b6=1,weather
01b7=0,release_weather
01b8=2,set_player_armed_weapon
01b9=2,set_actor_armed_weapon
01bb=4,get_object_coords
01bc=4,put_object_at
01bd=1,get_current_time_in_ms
01be=4,set_actor_to_look_at_point
01c0=2,get_player_wanted_level
01c1=1,is_car_stopped
01c2=1,cleanup_actor
01c3=1,cleanup_car
01c4=1,cleanup_object
01c5=1,remove_actor_from_mission_cleanup_list
01c6=1,remove_car_from_mission_cleanup_list
01c7=1,remove_object_from_mission_cleanup_list
01c8=5,create_actor_in_car_passenger
01c9=2,set_actor_to_kill_actor1
01ca=2,set_actor_to_kill_player1
01cb=2,set_actor_to_kill_actor2
01cc=2,set_actor_to_kill_player2
01ce=2,set_actor_to_avoid_player1
01cf=2,
01d0=2,set_actor_to_avoid_player2
01d1=2,set_actor_to_follow_actor
01d2=2,set_actor_to_follow_player
01d3=2,make_actor_leave_car
01d4=2,send_actor_to_car
01d5=2,send_actor_to_car_driversseat
01d8=2,
01d9=2,set_actor_to_run_from_car
01de=2,tie_actor_to_actor
01df=2,tie_actor_to_player
01e0=1,clear_leader
01e1=3,set_actor_follow_route
01e2=4,add_route_point
01e3=4,text_1number_styled
01e4=4,text_1number
01e5=4,text_1number_now
01e6=4,text_1number_soon
01e7=6,enable_car_nodes_in_cube
01e8=6,disable_car_nodes_in_cube
01e9=2,get_car_num_passengers
01ea=2,get_car_max_passengers
01eb=1,set_car_density
01ec=2,make_car_heavy
01ed=1,spawn_actor
01ee=10,activate_crane
01ef=2,deactivate_crane
01f0=1,set_max_wanted_level
01f3=1,is_airborne
01f4=1,is_car_upsidedown
01f5=2,make_actor_from_player
01f6=0,cancel_override_restart
01f7=2,toggle_player_ignored_by_cops
01f9=9,init_rampage
01fa=1,get_rampage_status
01fb=2,sqrt
01fc=5,is_player_near_car
01fd=5,is_player_near_car_on_foot
01fe=5,is_player_near_car_in_car
01ff=6,is_player_near_car_3d
0200=6,is_player_near_car_3d_on_foot
0201=6,is_player_near_car_3d_in_car
0202=5,is_actor_near_car
0203=5,is_actor_near_car_on_foot
0204=5,is_actor_near_car_in_car
0205=6,is_actor_near_car_3d
0206=6,is_actor_near_car_3d_on_foot
0207=6,is_actor_near_car_3d_in_car
0208=3,randf
0209=3,randi
020a=2,set_car_door_status
020b=1,explode_car
020c=4,create_explosion
020d=1,is_car_flipped
020e=2,set_actor_to_look_at_actor
020f=2,set_actor_to_look_at_player
0210=2,set_player_to_look_at_actor
0211=3,walk_actor_to_point
0213=6,create_pickup
0214=1,is_pickup_picked_up
0215=1,destroy_pickup
0216=2,set_car_taxiavailable
0217=3,text_styled_now
0218=4,text_1number_styled_now
0219=10,create_garage
021b=2,set_garage_to_accept_car
021c=1,is_car_in_garage
021d=1,toggle_free_bomb_shop
0221=2,toggle_player_trapped_in_car
0222=2,set_player_health
0223=2,set_actor_health
0224=2,set_car_health
0225=2,get_player_health
0226=2,get_actor_health
0227=2,get_car_health
0228=2,is_car_bomb_status
0229=3,change_car_color
022a=6,enable_ped_nodes_in_cube
022b=6,disable_ped_nodes_in_cube
022c=2,set_actor_to_look_at_actor2
022d=2,set_actor_to_look_at_player2
022e=2,set_player_to_look_at_actor2
022f=1,stop_actor_looking
0230=1,stop_player_looking
0235=3,set_gang_peds
0236=2,set_gang_car
0237=3,set_gang_weapons
0239=3,run_actor_to_point
023a=2,has_player_collided_with_object
023b=2,has_actor_collided_with_object
023c=2,load_special_char
023d=1,is_special_char_available
0240=2,
0241=1,is_player_in_remote_mode
0242=2,set_car_bomb_status
0243=2,set_ped_stats
0244=3,set_cutscene_pos
0245=2,set_actor_walk_style
0247=1,request_model
0248=1,is_model_available
0249=1,release_model
024a=3,create_phone
024b=2,text_phone_repeatedly
024c=2,text_phone
024d=1,has_phone_text_been_displayed
024e=1,disable_phone
024f=9,create_corona
0250=6,create_light
0253=0,save_current_time
0254=0,restore_current_time
0255=4,critical_mission_restart
0256=1,is_defined
0291=2,
0293=1,get_current_controls
0294=2,
0296=1,release_special_char
0297=0,clear_rampage_kills
0298=2,get_rampage_kills
0299=1,activate_garage
029b=5,init_object
029c=1,is_stopped
029f=1,is_player_stopped
02a0=1,is_actor_stopped
02a1=2,
02a2=5,create_particle_2
02a3=1,toggle_widescreen
02a7=5,create_marker1
02a8=5,create_marker2
02a9=2,set_actor_immune_to_nonplayer
02aa=2,set_car_immune_to_nonplayer
02ab=6,set_actor_immunities
02ac=6,set_car_immunities
02ad=7,is_player_in_angled_rect
02ae=7,is_player_in_angled_rect_on_foot
02af=7,is_player_in_angled_rect_in_car
02b0=7,is_player_in_angled_rect_still
02b1=7,is_player_in_angled_rect_on_foot_still
02b2=7,is_player_in_angled_rect_in_car_still
02b3=9,is_player_in_angled_cube
02b4=9,is_player_in_angled_cube_on_foot
02b5=9,is_player_in_angled_cube_in_car
02b6=9,is_player_in_angled_cube_still
02b7=9,is_player_in_angled_cube_on_foot_still
02b8=9,is_player_in_angled_cube_in_car_still
02b9=1,deactivate_garage
02bc=1,set_cop_behaviour
02bf=1,has_car_sunk
02c0=6,get_ped_node_coords_near_point
02c1=6,get_car_node_coords_near_point
02c2=4,drive_car_to_point1
02c3=1,create_donkey_mags
02c5=1,get_donkey_mags_picked_up
02c6=0,remove_items_from_ground
02c7=5,scatter_platinum
02c8=1,get_platinum_in_car
02c9=0,remove_platinum_from_car
02ca=1,is_car_bounding_sphere_visible
02cb=1,is_ped_bounding_sphere_visible
02cc=1,
02cd=2,call
02ce=4,get_ground_z
02cf=4,create_fire
02d0=1,is_fire_extinguished
02d1=1,
02d3=4,drive_boat_to_point
02d4=1,stop_car
02d5=6,is_player_in_area
02d7=2,is_player_currentweapon
02d8=2,is_actor_currentweapon
02d9=0,clear_donkey_mags_picked_up
02db=2,set_car_speed
02dd=5,set_actor_creation_zone
02de=1,is_player_driving_taxi
02df=1,is_player_firing
02e0=1,is_actor_firing
02e1=5,create_cash_pickup
02e2=2,set_actor_accuracy
02e3=2,get_car_speed
02e4=1,load_cutscene_data
02e5=2,create_cutscene_object
02e6=2,set_cutscene_anim
02e7=0,start_cutscene
02e8=1,get_cutscenetime
02e9=0,is_cutscene_done
02ea=0,end_cutscene
02eb=0,restore_camera_with_jumpcut
02ec=3,put_hidden_package_at
02ed=1,set_total_hidden_packages
02ee=6,is_projectile_in_area
02ef=6,is_projectile_in_cube
02f1=3,
02f2=2,
02f3=2,load_object
02f4=3,create_cutscene_actor_from_head_and_body
02f5=2,set_head_anim
02f6=2,sin
02f7=2,cos
02f8=2,sin_car_heading
02f9=2,cos_car_heading
02fa=2,change_garage_to_type
02fb=10,create_crusher_crane
02fc=5,text_2numbers
02fd=5,text_2numbers_now
02fe=5,text_2numbers_soon
02ff=6,text_3numbers
0300=6,text_3numbers_now
0301=6,text_3numbers_soon
0302=7,text_4numbers
0303=7,text_4numbers_now
0304=7,text_4numbers_soon
0305=8,text_5numbers
0306=8,text_5numbers_now
0307=8,text_5numbers_soon
0308=9,text_6numbers
0309=9,text_6numbers_now
030a=9,text_6numbers_soon
030c=1,add_to_mission_points
030d=1,set_total_mission_points
030e=1,save_jump_distance
030f=1,save_jump_height
0310=1,save_jump_flips
0311=1,save_jump_rotation
0312=1,save_jump_type
0313=0,increment_unique_jumps_found
0314=1,set_total_unique_jumps
0315=0,increment_taxi_dropoffs
0316=1,save_taxi_earnings
0317=0,increment_mission_attempts
0318=1,set_last_mission_passed
0319=2,toggle_actor_wander
031a=0,remove_all_fires
031d=2,has_actor_been_damaged_by_weapon
031e=2,has_car_been_damaged_by_weapon
031f=2,
0320=2,is_actor_in_range_of_player
0321=1,kill_actor
0322=1,kill_player
0323=2,
0324=3,set_zone_pedgroup_info
0325=2,create_fire_on_car
0326=2,create_fire_on_actor
0327=6,create_random_car_in_area
0329=1,is_respray_done
032a=1,
032b=7,create_pickup_with_ammo
032c=2,set_car_to_ram
032d=2,set_car_to_block
0330=2,toggle_player_infinite_run
0331=2,toggle_player_fast_reload
0332=2,toggle_actor_bleeding
0335=1,toggle_free_paynspray
0336=2,
0337=2,
0339=11,are_objects_in_area
033a=0,create_incoming_cessna
033b=0,has_incoming_cessna_landed
033c=0,has_incoming_cessna_been_destroyed
033e=3,text_draw
033f=2,set_text_letter_width_height
0340=4,set_text_draw_color
0341=1,
0342=1,set_text_draw_centered
0343=1,set_text_linewidth
0344=1,
0345=1,set_text_draw_in_box
0346=4,set_text_draw_background_color
0348=1,set_text_draw_proportional
0349=1,set_text_draw_style
034a=0,set_portland_complete
034b=0,set_staunton_complete
034c=0,set_shoreside_complete
034d=4,rotate_object_to_angle
034e=8,move_object
034f=1,destroy_actor_fading
0350=2,
0351=0,is_gore_enabled
0352=2,set_actor_skin
0353=1,refresh_actor_skin
0354=1,set_up_chase_scene
0355=0,clean_up_chase_scene
0356=7,is_explosion_type_in_cube
0358=0,create_drop_off_cessna
0359=0,is_drop_off_cessna_destroyed
035a=3,get_drop_off_cessna_coords
035b=4,create_drop_off_package
035c=5,place_object_relative_to_object
035d=1,make_object_targettable
035e=2,set_player_armor
035f=2,increment_actor_armor
0360=1,open_garage
0361=1,close_garage
0362=4,remove_actor_from_car_and_put_at
0363=6,toggle_render_models_in_area
0365=1,set_actor_objective_29
0366=1,object_smashed
0367=9,init_rampage_2
0368=10,create_ev_crane
0369=2,put_player_in_car
036a=2,put_actor_in_car
036d=5,text_2numbers_styled
036e=6,text_3numbers_styled
036f=7,text_4numbers_styled
0370=8,text_5numbers_styled
0371=9,text_6numbers_styled
0372=3,set_actor_wait_state
0373=0,set_camera_directly_behind
0374=1,set_motion_blur
0375=4,text_1string
0376=4,init_random_actor
0377=1,set_actor_objective_32
0378=3,text_phone_1string_repeatedly
0379=3,text_phone_1string
037a=4,text_phone_2strings_repeatedly
037b=4,text_phone_2strings
037c=5,text_phone_3strings_repeatedly
037d=5,text_phone_3strings
037e=6,
037f=0,give_player_detonator
0381=4,throw_object
0382=2,
0383=1,is_player_car_horn_on
0384=4,text_1string_now
0385=4,text_1string_soon
0386=6,text_phone_4strings_repeatedly
0387=6,text_phone_4strings
0388=7,text_phone_5strings_repeatedly
0389=7,text_phone_5strings
038a=6,are_cars_near_point_3d
038b=0,load_requested_models
038c=4,scatter_object
0392=2,toggle_object_in_moving_list
0394=1,play_music
0395=5,clear_area
0396=1,toggle_useless_flag
0397=2,toggle_car_siren
0398=7,enable_ped_nodes_in_angled_cube
0399=7,disable_ped_nodes_in_angled_cube
039a=7,enable_car_nodes_in_angled_cube
039b=7,disable_car_nodes_in_angled_cube
039c=2,
039d=12,create_particle_object
039e=2,
039f=3,race_car_to
03a0=3,is_car_picked_up_by_crane
03a1=4,
03a2=2,
03a3=1,
03a4=1,name_thread
03a5=3,set_garage_type
03a6=3,get_drug_plane_coords
03a8=1,
03a9=0,
03aa=3,play_suspect_last_seen_at
03ab=2,
03ac=1,clear_route
03ad=1,toggle_rubbish
03ae=6,remove_objects_from_area
03af=1,toggle_streaming
03b0=1,is_garage_open
03b1=1,is_garage_closed
03b2=0,start_catalina_flyby
03b3=0,catalina_take_off
03b4=0,remove_catalina_heli
03b5=0,is_catalina_shot_down
03b6=6,replace_model
03b7=1,toggle_process_cut_scene_only
03b8=1,remove_player_weapons
03b9=1,create_catalina_heli
03ba=6,clear_cars_from_cube
03bb=1,set_garage_door_swing_open
03bc=5,create_sphere
03bd=1,destroy_sphere
03bf=2,toggle_player_ignored_by_all
03c0=2,get_actor_car
03c1=2,get_player_car
03c2=1,is_phone_answered
03c3=3,start_timer_with_text
03c4=3,text_status
03c5=4,create_random_car_for_carpark
03c6=1,is_current_island
03c7=1,
03c8=0,rotate_player_180
03c9=1,is_car_damaged
03ca=1,does_object_exist
03cb=3,set_camera
03cc=3,add_car_to_stuck_car_check
03cd=1,remove_car_from_stuck_car_check
03ce=1,is_car_stuck
03cf=2,load_wav
03d0=1,is_wav_loaded
03d1=1,play_wav
03d2=1,is_wav_done
03d3=7,get_vector_near_point
03d4=2,is_needed_car_in_garage
03d5=1,remove_text
03d6=1,remove_big_text
03d7=4,set_mission_audio_location
03d8=0,show_save_screen
03d9=0,is_save_done
03da=1,set_garage_camera_follows_player
03dc=2,create_arrow_above_pickup
03dd=3,show_pickup_on_radar
03de=1,set_ped_density_multiplier
03df=1,set_all_random_peds
03e1=1,get_packages_found
03e2=1,make_actor_leave_vehicle
03e4=1,set_text_draw_align_right
03e5=1,text_box
03e6=0,clear_text_box
03e7=1,flash_hud
03ea=1,
03eb=0,clear_small_messages
03ec=0,has_ev_crane_collected_all_cars
03ed=2,
03ee=1,is_player_controllable
03ef=1,make_player_safe
03f0=1,text_draw_toggle
03f1=2,add_threat
03f2=2,remove_threat
03f3=3,get_car_color
03f4=1,toggle_car_damage
03f5=2,toggle_car_damage2
03f7=1,load_island_data
03f8=1,
03f9=3,make_actors_converse
03fb=2,
03fc=2,
03fd=2,set_player_handling_responsiveness
03fe=2,set_actor_money
03ff=1,
0400=7,
0401=0,increment_people_saved_in_ambulance
0402=0,increment_criminals_stopped
0403=1,save_highest_ambulance_level
0404=0,increment_fires_extinguished
0405=1,enable_phone
0406=1,save_flight_time
0407=7,get_point_on_car_plane
0408=1,set_total_rampages
0409=0,blow_up_rc_buggy
040a=1,remove_car_from_chase
040b=0,
040c=0,
040d=1,clear_mission_audio
0410=2,override_gang_model
0411=2,
0414=2,
0417=1,start_mission
0418=2,
0419=3,get_player_weapon_ammo
041c=2,make_actor_say
041d=1,set_camera_near_clip
041e=2,set_radio_station
041f=1,override_hospital
0420=1,override_police_station
0421=1,toggle_rain
0422=2,does_garage_contain_car
0423=2,improve_car_handling
0424=0,is_metric
0425=2,
0426=6,create_save_cars_between_levels
0427=6,create_save_peds_between_levels
0428=2,
042a=2,does_threat_exist
042b=6,clear_peds_from_cube
042c=1,set_total_missions
042d=2,metric_to_imperial
042e=2,save_record_time
042f=2,save_record
0431=2,is_car_passenger_seat_free
0433=2,
0434=0,show_credits
0435=0,end_credits
0436=0,are_credits_done
0437=8,create_particle
0438=2,
043a=0,start_boat_foam_animation
043b=1,update_boat_foam_animation
043c=1,
043d=1,set_intro_is_playing
043f=0,play_cutscene_music
0440=0,stop_cutscene_music
0441=2,
0442=2,is_player_in_car
0443=1,is_player_in_a_car
0444=2,create_fire_audio
0445=0,is_handling_cheat_enabled
0446=2,
0447=1,
0448=2,is_actor_in_car_2
0449=1,
044a=1,does_player_have_objective
044b=1,does_actor_have_objective
044c=1,change_to_island
044d=1,load_splash
044e=2,toggle_car_level
044f=2,
0450=1,warp_car_to_player
0451=0,load_end_of_game_audio
0453=4,
0454=3,
0457=2,is_player_aiming_at_actor
0459=1,end_thread_named
045a=4,text_draw_1number
045b=5,text_draw_2numbers
045c=0,
045f=2,
0460=2,set_camera_pointing_time
0463=3,
0464=8,attach_actor_to_car
0465=1,remove_actor_from_car
0466=2,
0467=1,
0468=1,clear_car_last_weapon_damage
0469=10,get_actor_in_rect_types
046b=2,
046c=2,get_driver_of_car
046d=2,
046e=6,init_player_rc_car
046f=2,get_player_armed_weapon
0470=2,get_actor_armed_weapon
0471=5,
0472=5,
0477=3,set_car_animation
047a=1,
047e=1,is_player_on_motorbike
0480=2,
0481=1,
0482=1,
0483=2,
0484=2,get_player_rc_car
0488=1,
0489=2,
048a=1,
048b=2,
048c=3,
048f=1,
0490=2,
0493=2,
0494=5,
0495=1,
0496=2,
049c=3,create_file_path
049d=2,set_object_path
049e=2,set_path_speed
049f=2,set_path_distance
04a1=1,destroy_path
04a2=5,fly_heli_to
04a3=2,
04a5=4,
04a6=6,create_money_pickup
04a8=1,is_player_driving_boat
04aa=1,
04ad=1,
04ae=2,set
04b0=2,
04b2=2,
04b8=5,get_player_weapon_info
04b9=12,
04ba=2,set_car_speed_instantly
04bb=1,select_visible_location
04bc=1,
04bd=2,
04be=1,
04bf=2,
04c0=6,create_police_roadblock
04c1=0,
04c2=2,
04c4=7,get_point_on_actor_plane
04c5=1,
04c6=2,set_actor_aim_at_actor
04c7=1,toggle_camera_scanlines
04c9=1,is_player_driving_plane
04ce=5,
04cf=1,
04d0=2,
04d1=1,
04d2=5,fly_plane_to
04d3=7,
04d5=9,
04d6=1,
04d7=2,lock_actor
04d8=2,
04d9=2,
04da=1,
04db=0,
04dd=2,
04df=2,
04e0=2,set_car_abandon_path_radius
04e1=1,open_and_freeze_car_trunk
04e2=2,
04e3=3,
04e4=2,
04e5=6,
04e6=8,
04e7=1,
04ea=8,is_actor_in_cube2
04eb=3,make_actor_crouch
04ec=13,set_zone_car_class_info
04ed=1,request_animation
04ee=1,is_animation_loaded
04ef=1,release_animation
04f0=1,
04f1=1,
04f3=1,
04f4=8,put_actor_on_object_in_turret_mode
04f5=3,
04f7=4,text_status_additional
04f8=13,
04f9=2,select_interior_colors
04fa=1,reset_interior_colors
04fc=7,
04fe=2,
04ff=1,
0500=2,is_player_skin
0501=2,
0502=3,
0503=3,
0504=1,
0506=3,set_car_variation
0507=1,toggle_camera_interference
0508=1,
0509=5,
050b=1,open_car_trunk
050d=1,is_actor_still_alive
050e=2,
0510=5,
0512=1,
0514=3,
0517=5,create_locked_property_pickup
0518=6,create_forsale_property_pickup
0519=2,
051a=2,has_actor_been_damaged_by_actor
0521=1,
0522=0,
0523=3,
0524=3,
0525=3,
0526=2,
0528=1,add_to_weapon_budget
0529=1,add_to_property_budget
052b=2,toggle_cellphone
052c=2,set_player_drunk_visuals
0531=1,add_to_stores_knocked_off_stats
0533=1,add_to_assassination_stat
0534=1,add_to_pizzas_delivered_stat
0536=1,add_to_icecream_sold_stat
053c=2,
053d=1,
053e=6,get_car_handle_in_rect
053f=2,toggle_car_tires_vulnerable
0540=2,
0541=1,
0542=1,add_to_property_owned
0543=1,add_to_bloodring_kills_stat
0544=1,save_longest_time_in_bloodring
0545=0,clear_world
0546=2,
0548=6,
0549=1,
054a=2,
054b=2,
054c=1,select_gxt_key_table
054d=1,display_stadium_message
054e=1,clear_actor_last_damage_entity
0550=2,
0551=1,
0552=1,
0556=8,create_cab_from_to
0557=0,
055a=1,
055b=5,create_clothes_pickup
055d=2,toggle_player_burnproof
055e=2,increase_max_health
055f=2,increase_max_armour
0560=2,get_actor_from_car
0561=3,
0562=2,
0563=2,
0564=1,
0565=4,
0566=2,assign_object_to_interior
0568=2,
0569=1,
056a=0,
056b=2,
056c=1,is_actor_driving_policecar
056d=1,
0570=5,create_radar_marker_icon
0571=1,
0572=1,toggle_taxi_boost_jump
0573=2,
0574=2,
0578=1,save_highest_vigilante_level_stat
0579=1,
057a=2,set_garage_max_cars
057b=0,is_wanted_level_suspended
057c=1,
057d=1,play_radio_mp3
057e=1,toggle_radar_blank
057f=2,
0580=3,
0581=1,toggle_radar
0582=2,
0583=2,
0585=0,
0586=1,
0587=2,
0588=2,
058a=6,
058b=1,
058c=1,get_percentage_completed
058d=4,create_redo_mission_taxi_start
058e=4,set_redo_mission_taxi_destination
058f=8,
0591=4,
0592=2,
0593=2,
0594=2,
0595=0,
0596=1,
0598=3,
0599=1,
059a=0,false
059b=1,


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Last edited May 21, 2005 11:55 am by CyQ (diff)
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