Creates a thread at the specified label, and loads its local variables with the arguments.
create_thread @SomeThread, 1000 ... @SomeThread wait !0 ; Do something every !0 milliseconds (determined by the create_thread). jump @SomeThread
The create_thread opcode allows for very powerful code to be written, thanks to the arguments that can be supplied. You could, for example, write [a thread that will teleport you between two points], and have the coordinates of the points supplied by the arguments. That way, it's possible to set up multiple teleports simply by using multiple create_threads.